饥荒联机版

饥荒联机版

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Quest System [BETA]
   
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21.098 MB
2021 年 9 月 9 日 上午 2:41
9 月 20 日 上午 6:22
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Quest System [BETA]

描述
Have you ever wanted to have more of a motivation to do some things in the late game? Don’t you worry, the answer is here!

With the Quest System mod, you will have an incentive to do more things! This mod adds quests to the game that can be completed to receive rewards, gain points to level up and compare yourself to other players on the server!
And the best thing is that you can create your own quests without having any knowledge of modding!

Try it out 😊

Overview

You can open your quest log with a hotkey that can be changed in the options (starts with T) or by clicking the quest log image in the lower right corner. The quest log shows you the quests you have currently accepted, how far you’re into it and the description and rewards. If you you go to the left side of the quest log, you will find an overview of all players in the same world as you.

To get new quests, you can kill creatures or build the quest board.
Killing creatures can give you a request. Reading it adds a quest to your quest log. Request can be completely random or give you a quest from a certain difficulty as quests have 5 different difficulties.

The quest board can be found under the structures tab. Each new day, you can choose one new quest from 3 different one. The quest board is also used to get the level rewards if you reach a certain level and most importantly to create new quests. In the mod options you can choose who can create new quests. As soon as you create the quest, everyone can get this quest. In the mod options you can also choose to get this quest as an item when creating it.
If this is not enough quests for you, you can also choose to be able to craft requests in the mod options under the tools section.

Each time you level up, you have a chance to be able to fight a boss creature! If you chose to create a boss island when the server was first created, you will be teleported to the boss island if you click on the boss button in the quest log and a random boss creature will spawn! If you die there, you will be revived automatically where you where before going to the boss island and will not lose your items.
But if you win, you will get nice rewards depending on the difficulty of the fought boss creature!

If the level system is enabled, you will also get stronger with each level that you reach! The usual values are 0.5 life, hunger, sanity, coldinsulation and heatinsulation more per level, 0.0025 speed more per level and 0.001 better working actions like chopping and mining. The values can be changed in the mod options to make it easier or more difficult.

Try your luck!

Feedback and Suggestions

As this is only a beta, I'm happy to get feedback, especially from the balance point of view. I'm not sure if the level up rate is well balanced, but this shouldn't be too important as you can make quests that give you an enormous amount of points :D

Copyright 2024 "Monti". This item is not authorized for posting on Steam, except under the Steam account named monti1811.
热门讨论 查看全部(7)
76
9 月 21 日 上午 6:21
置顶: Bug Reports
Monti
9
2022 年 7 月 29 日 下午 11:49
New Quests
Monti
5
2023 年 5 月 23 日 下午 1:19
置顶: Suggestions and Feedback
Monti
112 条留言
wherethesunnoshine 10 月 23 日 上午 11:25 
after playing for some days 100+ i get a crash always after entering or exiting a boat, somehow pointing me to this mod and some widget stuff.

[00:12:08]: [string "scripts/widgets/widget.lua"]:679: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
scripts/widgets/widget.lua:679 in (method) SetFocus (Lua) <655-684>
self =
ownerofscreen = 100323 - wilson (valid:true)
inst = 100323 - wilson (valid:true)
focus = true
tasks = table: 00000000E62B67D0
parent = screenroot
focus_forward = nil
scripts/frontend.lua:929 in (method) DoHoverFocusUpdate (Lua) <918-932>
self =
tracking_mouse = true
fade_title_out = false
crafting_navigation_mode = false
helptext_max_characters_per_line = 130
overlayroot = overlayroot
consoletext = Text - CONSOLE TEXT
wherethesunnoshine 9 月 28 日 下午 7:15 
No, it happens when creating a new world and choosimg WX as character
昆仑墟后山烧火小玩子 9 月 20 日 上午 7:17 
太棒了 又更新啦
Monti  [作者] 9 月 14 日 上午 7:23 
@wherethesunnoshine That is really a strange error, it seems as it happens when you open the quest window right?
Somehow the loading of this fails and causes this crash, did you try if the error also occured with only this mod active?
Because I can't reproduce it, so I guess it has to do with another mod or something similar, but at least it's not an obvious error in this mod.
Monti  [作者] 9 月 14 日 上午 7:21 
@★『Magia Böse』 You can copy the file "C:\Documents\Klei\DoNotStarveTogether\XXXXXXX\Cluster_XX\Master\save\quest_component" into the folder of the new world. This will (should, I have not tested it) copy the custom quests.
It will also copy the quest maker settings, just so you know.
wherethesunnoshine 9 月 3 日 下午 3:23 
This crash happens when choosing WX but not when choosing Wilson
wherethesunnoshine 9 月 3 日 上午 6:41 
when creating a new world i get a crash for some reason:
[00:15:04]: [string "scripts/widgets/widget.lua"]:679: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
scripts/widgets/widget.lua:679 in (method) SetFocus (Lua) <655-684>
scripts/frontend.lua:929 in (method) DoHoverFocusUpdate (Lua) <918-932>
scripts/frontend.lua:866 in (method) Update (Lua) <703-905>
scripts/frontend.lua:989 in (method) PushScreen (Lua) <960-993>
../mods/workshop-2597204554/scripts/components/quest_component_replica.lua:9 in (local) fn (Lua) <4-17>

[00:15:04]: Assert failure '!GetEntity()->GetParent() && "Parented entity not supported!"' at ..\source\game\components\TransformComponent.cpp(1474): Trace follows...

[00:15:04]: APP:Klei//DoNotStarveTogether/donotstarvetogether_client.dmp written.
★『Magia Böse』 8 月 13 日 上午 1:11 
How can I copy or import custom quests from old save to new save?
昆仑墟后山烧火小玩子 6 月 15 日 下午 7:00 
好 又更啦
太棒了
Monti  [作者] 6 月 15 日 上午 8:23 
Thanks for letting me know everyone, I had too much stuff to do previously but now I'm back :D
The bossfight errors have been fixed, if there are still other that I may have missed let me know!