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报告翻译问题
gems 1 is 1 ruby income
gems 2 is 2 ruby income
gems 8 is 1 sapphire income
gems 9 would be 1 ruby and 1 sapphire income
Writing "gems 1
gems 8"
will overwrite the terr# to only produce 1 sapphire.
So the type and amount of gems the terr# produces is calculated by the number you assign the gems syntax is divisible by. Thought I'd share because it took me 30 minutes of trial and error to figure this out.
First of all, unlike older versions of CoE and Dominions, the game accepts both .tga as well as .png files. This is important mostly because .pngs support transparency, so you can do shadows and the like without worrying about the pink reference color and the like.
As far as alternatives to GIMP- the main competitor, as far as dedicated pixel-art software goes, is Aseprite. It’s available on Steam and a few other places for $20 if you have them compile it for you. I believe it’s also open source, if you have the means to compile it yourself.
Piskel is an alternative I’ve seen used a lot by fellow game dev students, mostly because it’s free and browser based, though it’s missing a number of Aseprite’s key features, such as resizing or rotating things.
I use this fairly frequently, particularly for making a commander who knows a custom ritpow be summonable by its rituals- such as a Herald of Tzeentch being summonable with the Tzeentch ritual school. Personally, I like to organize sets of units based around this- relevant rituals first, then the set of monsters that it refers to. So the order for Tzeentch would be:
Tzeentch ritpow and rituals
Tzeentch daemons
Throne bless you commissar.