From The Depths

From The Depths

评价数不足
WH40K Sentinel
   
奖励
收藏
已收藏
取消收藏
Blueprints: #blueprint, AI, Laser, Small, Starter
标签: land
文件大小
发表于
更新日期
48.148 KB
2021 年 8 月 29 日 下午 2:53
2022 年 10 月 5 日 上午 3:13
3 项改动说明 ( 查看 )

订阅以下载
WH40K Sentinel

在 McTec Ind. 的 1 个合集中
WH40K Builds
28 件物品
描述
A fast scout walker used by the Imperial Guard. It is only lightly armoured and as such will only be able to deal with light enemy targets.

Weapons & Systems:
-------------------------------
1x Lascannon.

Cost approx 11k RP.

-Have fun.
15 条留言
McTec Ind.  [作者] 2021 年 9 月 14 日 上午 10:14 
Naw. I'm fine mate. I'll wait to see what you'll make in the end. Keeps the suspension up.^^
It's only game. 2021 年 9 月 14 日 上午 10:12 
If you come to the discord and volunteer to devtest, you could use the clampy feet and make it walk actually. Wanna do that ?
McTec Ind.  [作者] 2021 年 9 月 1 日 上午 10:13 
* I can't
McTec Ind.  [作者] 2021 年 9 月 1 日 上午 10:12 
Yep. It can walk on water because it technically is a hovercraft with mimic legs. While I can adequately build functional mechs in Space Engineers, it can't built them as easily in FtD (especially not in such a small scale), seeing that I can't just use overriden gyroscopes to balance the frame. Which means I would have needed to add counter acting thrusters anyway... so I might just go the whole way, add thrusters and be done with it. As for the running in circles part... yeah. I'll have to see what I can do with the AI (probably needs a few more cards an a breadboard... which means even less space to work with). Sorry about that. :(
Rockboi 2021 年 9 月 1 日 上午 9:36 
so i tried this in designer and it just ran in circles. somehow when i spawned it in it was in the water and started walking on water
Rockboi 2021 年 8 月 31 日 上午 8:03 
Nice
Slim Pickens 2021 年 8 月 31 日 上午 12:59 
Meanwhile a "little" teaser of what I'm currently working on, if you would be interested in seeing it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2589457971
McTec Ind.  [作者] 2021 年 8 月 30 日 上午 10:20 
There already are sticky feet in the game. However, seeing how the collision avoidance AI likes to smash into vehicles regardless of whatever settings you have in place. I won't be relying on something so... unreliable. Especially not when trying to build fairly small. I mean mechs would be gigantic just to make them work somehow. Though I could see if I can make a quadruped mech. I do have a spider mech frame, but that one also only works with hidden thrusters due to how friction works (too much fiddling about to get it to work in FtD) in this game. In short: I'll have to see how resistant I am to frustration and if my rig can take the abuse. :)
It's only game. 2021 年 8 月 30 日 上午 10:06 
there's sticky feet being added to the game. maybe you could make this walk for real.
McTec Ind.  [作者] 2021 年 8 月 30 日 上午 6:25 
You too.^^