全面战争:战锤2

全面战争:战锤2

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Thunderbarge no cap and 1 turn recruitment
   
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标签: mod, Campaign
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2021 年 8 月 29 日 上午 8:28
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Thunderbarge no cap and 1 turn recruitment

在 HungryBat 的 1 个合集中
Mods you didn't know you wanted for warhammer 2 total war!
59 件物品
描述
This mod removes the unit cap from the Thunderbarge and sets the recruitment time to 1 turn, this enables doom stacking and reduces recruitment downtime.

Why did I make this mod?
The Thunderbarge mod is an amazing mod, I made this submod so I didn't have to wait around forever to build this unit and so I don't have to build multiple aircraft factories in order to put at least 1 Thunderbarge in every army (removal of unit caps).

The mod manager says the mod isn't updated!
THE MOD WORKS PERFECTLY NO MATTER WHICH UPDATE IS IN EFFECT, I know it looks ugly on the menu with the "! mod is not updated" mark behind it, but I am too lazy to reupload the same mod version every update to cleanup the "! mod is not updated" mark.

Is this save compatible?
Yes, absolutely.

Is this mod compatible with mod X?
Yes, this mods simply rewrites the unit code for the Thunderbarge.

Hey, I can still see that the aircraft factory provides 1 unit caps to the Thunderbarge, is it not working propperly?
No, I am not able to remove this line of code, as it is coded into the building properties, in order to remove the +1 Thunderbarge cap trait, I have to delete the line of code that is programmed into the building, which I can't because a submod can only change code or add code, not remove code of the origional mod. The cap on the Thunderbarge however is removed, this is just an ugly leftover useless piece of text.

I have a patreon now!
So, uhm, if you like what you see, and you'd like to see more, or have any suggestions, I'm right here!
https://www.patreon.com/torakmodding
8 条留言
n.pedrazalis 2022 年 6 月 11 日 上午 11:29 
sfo compatible ???
Lord Tiberius Cornelius 2022 年 1 月 17 日 下午 9:43 
Hi! Is there a way to enable this on SFO?
HungryBat  [作者] 2021 年 10 月 19 日 下午 12:52 
I have a patreon now!
So, uhm, if you like what you see, and you'd like to see more, or have any suggestions, I'm right here!
https://www.patreon.com/torakmodding
HungryBat  [作者] 2021 年 8 月 29 日 下午 12:00 
I'm using RPFM, and I cant find priority in the building effects table
HungryBat  [作者] 2021 年 8 月 29 日 上午 11:53 
I'll test 1 second
Cataph 2021 年 8 月 29 日 上午 11:45 
priority, not value.
HungryBat  [作者] 2021 年 8 月 29 日 上午 11:44 
I tried and then it just says "Thunderbarge +0 cap"
Cataph 2021 年 8 月 29 日 上午 11:35 
you can totally remove that line with a submod, but you can also simply put that effect at priority 0 to hide it.