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Thanks for the tip. I've revised the patches.
Good luck with your mod.
Immediately the first patches for power armor helmet base is running the same patch twice... They also seem to be quite fragile and likely to conflict with other mods.
Also, while you add ToxEnvProtection to the helmets, they are in fact not acting fully as gas masks, since the game also introduced <immuneToToxGasExposure> which is part of the gasmask functionality now. So might be worth adding that as well. (https://rimworldwiki.com/wiki/Gas_mask)
Balance is of course fully to your discretion, for my implementation I will probably add the immunity to tox gas to all helmets that are visually 'enclosed' (including marine armor, since I aim for a retexture of it ^^) while recon only adding some ToxEnvProtection.