安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









--------------------------------------------------------------------------------------------
=>Updated the SBC code for the jump drives.
--------------------------------------------------------------------------------------------
However the required power input I'm going to leave at 10. 30 is way too high for small ships to power
<MaxJumpMass>50000</MaxJumpMass>
<PCU>40</PCU>
<PowerNeededForJump>1.5</PowerNeededForJump>
<RequiredPowerInput>30</RequiredPowerInput>
<DamagedSound>ParticleWeapExpl</DamagedSound>
<DestroyEffect>Explosion_Warhead_30</DestroyEffect>
<DestroySound>WepLrgWarheadExpl</DestroySound>
<EmissiveColorPreset>Extended</EmissiveColorPreset>
<IsAirTight>true</IsAirTight>
<ResourceSinkGroup>Charging</ResourceSinkGroup>
<TargetingGroups>
<string>Propulsion</string>
</TargetingGroups>
I noticed that after the update my local SBC file reverted back to what it was prior to the update of 20241023. I suspect something went wrong during the update.
Especially these lines;
<MaxJumpDistance>2000000</MaxJumpDistance>
<MaxJumpMass>1250000</MaxJumpMass>
<PCU>80</PCU>
So for my own local files I've altered it back to;
--------------------------------------------------------------------------------------------
=>Rebalanced the Jump Drive component costs considerably. They are now much lighter and properly scaled for their size.
=>Updated the SBC code for the jump drives.
--------------------------------------------------------------------------------------------