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You're gonna hate me, I'm sorry. There is a new bug where your plants grow at 10x speed in the dark. Although its kinda funny and could be interesting, I don't think you intended for that.
I think its because your 'ComputeWaterPerTick' uses the 'lifeRequirements.WaterPerTick' value, which you already modify in your getter post fix. But then you divide by 10 again for computing in your transpiler.
Yeah me too, I've researched a crazy amount about RL plants to make this mod, at this point I'm almost becoming Mark Watney
Btw, I just pushed an update to fix that, should be working as expected now.
I've had a lot of fun learning about plant mechanics, thanks to your mod. :)
Yeah you're right. I must've been drunk when i wrote that
Anyway, I'll work on a fix. Thanks for spotting it.
About surviving on Brutal, I'll see if i can add a few more seeds
I wanted to see if one could survive on standard brutal settings with just potatoes. Most people will not create their own starting conditions unfortunately, so you may want to add your own custom brutal starts that has fern and other plant seeds to help your users out.
I meant plants use 100% of the water usage in the dark. You're applying a post fix to "TakePlantDrink" method, which in the original method already removes standard water quantity, before your post fix patch. Changing the __result will only send incorrect information downstream (to tablet info, etc.)
If you want to edit the water use rate, you either need to use a transpiler (with CodeMatcher) to edit how many moles get removed from the parent tray, or use a prefix and skip the original, like what you did with "TakePlantBreath" and O2 use. You can use a post fix, but you will then need to add 90% of the water back to the tray.
Like i said, plants are expected to use water during dark (they do in RL), but only 10% the normal day usage.
I just tried a new brutal run on Vulcan without traders, but i gave myself extra seeds, including dargas and extra food (4000 calories), and I managed positive water with an early game base with 20 dargas, 10 potatos and 10 corn plants. Day 50 and i'm still struggling with cooling, but i have 1kmol water on plants, ~1kmol on cooling loops, with some reserve of fuel and oxygen in piping. It's hard, but possible.
With stock brutal, you'll probably need traders for extra food and oxygen early on, until you can get your hands on Ferns and specially Darga Ferns.