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报告翻译问题









Personally I previously found this mod both annoying and a bit embarrassing. It was annoying that I couldn't figure out a solution to fix its underlying issues and embarrassing that something that should be so simple didn't work as intended. It was one of the big reasons I just wanted to throw it to someone else and wash my hands of it.
I tried many times to try to work out how to fix it but I kept getting stumped by the tech lock, item count and market value problems. I reviewed it a few times after your comments and got nowhere again. So I was ready to toss it aside once more. As I kept comparing it to my other mod though I realised if I just changed the overall approach it would work so much better and be much more balanced.
Thank you for your insistence to rework it. I'm much happier with how the new version works.
And I agree with the PackageID change, it makes sense people who want this specific version would grab it and other mods (including existing ones/patches) can still target the new one going forward.
The only thing this mod touches is the loot table for camps so there shouldn't be any issues updating, adding or removing it. The packageid of the new version is the same as it was previously so any mods or load order information referencing it will carry over. I left the old version so people can stick with it if they wish since its a major change to the balance. The only problem is they'll have a minor inconvenience re-adding it to their mod list since the packageid changed.
In the new version I've ditched the old idea of using market value as it never really worked. Instead I've rebalanced the mod so a camp is worth about 1-2 security crates from FSF Better Ancient Complex Loot. I've also added a slew of new items that can be found at camps making for more varied loot. For a full list of changes see the change log.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3172074919
@Deadmano
I wouldn't want to tack the word balanced on any variant of this mod because everyone has a different definition and without it being based on threat level I fear it'll never truly be balanced.