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ConsiderVanillaSkillsExpanded(Passion passion, SkillDef relevantSkill, int relevantSkillsCount)
I not managed how to make it working properly (excluding nonVSE cases from code), but if I remove if part on cases, it would detect passion from VSE properly.So, it always false.
Also want to mention, that from my opinion natural passion from VSE should affect like something between minor and major, instead of nothing.
(would mention again, I do not understand fully C# and rimworld modding)
I have some problems with compatability with Vanilla Skills Expanded.
Tried to install this steam release, also tried to build from github, since last versions isn't published on git.
Does it even have compatability with it? I'm looking for passions from it.
Unfortunately I doesn't know C# and rimworld modding, can't patch it myself.
The other problem is that most people with this mod are also using other mods - and the AI is balanced for vanilla. This is actually a problem for my own playthroughs, too, because I also like mods sometimes.
For the most part, I'm relatively happy with the state of the mod. I think most people are enjoying it most of the time - although I recognize that there are some frustrating bits here and there.
actually, one more thing, now that the slider works and information updates the second i exit mod settings, i still have to have global hunting at 100% to get em to do it at all, as opposed to just cooking, growing, and hauling when the "consider low food" slider is tripled
Maybe this info is useful, maybe not due to so many unknown variables, either way i'll reiterate that i really appreciate your work here regardless