安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I don't have regular access to world portals in the HL2 engine, and I wanted transit through the map in this remake to all be a continuous experience with no required teleports; the only teleports left are found in spots related to SCP-106. (This even applies with the elevators; in the Portal 2 version, they teleported you, while in this remake they move through actual physical euclidian space)
The original version of this map, built in Portal 2, only worked because of the ability for me to use world portals to link rooms non-euclidian-ly, and probably something to do with Portal 2's branch of Source being newer, being a product of 2011 while Half-Life 2 and its episodes span from 2004-2007. [1/2]
And, a full version "using the smaller versions"? I'm not sure what you mean. The full actual SCP game experience? No can do. Having all of the sections in one map file? Literally impossible, they can no longer fit in the same file in HL2 Source.