安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









So keep an eye on that!
I would recommend making the ceiling of most rooms higher (Pretty sure you shouldn't be able to bonk your head on ceiling lamps like IRL).
I also think some of the room layouts are weird, unless you are trying to go for a 'liminal space'.
Adding more props/details could help sell that feeling.
if you added more detail overall i think that'd really make it fun to explore, as i was walking around i was connecting all the rooms up as i found them and trying to see the story of the building, what was the monitor room, the dead end hallway etc. tone down your lights also, way too blown out
should learn to properly seal and contain your map too, since it just looks like you have it boxed in skybox and are just fully texturing blocks when you're creating rooms, where you could use alot of no draw and really clean it up, keeping walls consistent size across map etc.