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Also kudos for the level of detail and atmosphere in the map. No feature looks like it was "placed" there, everything looks very organic
Extremely HEAVY opposition and high levels of enemy firepower seems to be a feature of your maps, and this can easily turn the game into a grind. I love it.
A bug with tall grass seems to make them soak up bullets coming in or out like a sponge.
https://youtu.be/M8mcZClqo50