边缘世界 RimWorld

边缘世界 RimWorld

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Lost Technology World
   
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Mod, 1.1, 1.2, 1.3
文件大小
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更新日期
5.627 MB
2021 年 8 月 5 日 上午 8:27
2021 年 8 月 15 日 上午 5:11
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Lost Technology World

描述
Every research requires a techprint.
All techprints are scattered on the world map.
(The lower the level of research, the closer to a settlement.)
You should have killed the enemies and took it out.
You must travel the world and acquire technology to escape.
A techprint cannot be obtained in any way other than by traveling the world map.

Choose 'lost technology' in the scenario,
Start without any research

This mod can be difficult to use alone.
You have to live a nomadic life, so use the tent mod and various caravan mods together.









Recommand mods
- Setup Camp
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2554129670

- Camping Tent
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2407128339

- Giddy Up
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1216999901





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
23 条留言
YAYO  [作者] 2022 年 10 月 7 日 上午 5:13 
This mod is no longer being updated.
Erasyn 2022 年 9 月 17 日 下午 3:10 
Its not working well with 1.3 radworld the techprints arnt appearing in the caverns like they should
Ausar the Vile 2021 年 11 月 28 日 上午 7:54 
I like the idea of this, but for existing techprints only. I hate twiddling my thumbs waiting for the ones I want to hopefully show up. Wish there was something similar just for that.
Eclipse 2021 年 8 月 27 日 上午 5:49 
@shimizu01
i think it is like that:
LT world: only map
LT core: map+buy
LT 2: buy+quests (no map)
shimizu01 2021 年 8 月 16 日 下午 12:42 
also I do not really understand the difference between the differents versions of the mod, tell me if I have good or not:
Lost technology world: only found on the map
Lost technology 2: in addition to the map also by quests
Lost technology Core: In addition to the map possible to buy them

I find it quite strange to separate everything, why not make a single mod that cumulates everything? Or else I didn't understand ...

Is it possible to switch from one mod to another?
Thx
shimizu01 2021 年 8 月 16 日 上午 11:46 
Is it possible by clicking in the tech tree to locate the technology on the map? Because it's really difficult to find the technologies you want among the multitude on the map.
It's a mess and I can't find the ones I'm looking for
In the same genre, is it possible to delete the technology icon on the map once the schema has been recovered to be able to see it better?

Otherwise very good mod, totally changes the gameplay it's really nice
Thank you !
YAYO  [作者] 2021 年 8 月 15 日 上午 5:14 
+Update
Add debug button to debug action:
Setup Techprint Sites
Remove all techprint sites
NisseDood 2021 年 8 月 10 日 下午 2:17 
Could be interesting to make in to a precept that technologies can only be learned from techprints but are instants. At least when combined with the Raider meme.
Could be that they are stored in research labs like when going on resource raids or ancient complexes.
Early research stuff would only have simple defences and guards armed with bows and spears, mid tiers they have guns and stronger armor, and end tier they got the strongest stuff.
Defence strenght could also be tied to how hard its actually to research it normally so fast research stuff is easy and longer one are more defended.
Added vanilla expanded support would be nice also.
-Jaguar- 2021 年 8 月 9 日 上午 2:44 
is it safe to add mid game?
Тот, кто топает 2021 年 8 月 9 日 上午 1:28 
Thought about it today.
This will be fun =)