Left 4 Dead 2

Left 4 Dead 2

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HQ MP5 Improved
   
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Game Content: Weapons
Weapons: SMG
文件大小
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17.098 MB
2021 年 8 月 4 日 上午 3:16
2021 年 8 月 7 日 下午 8:07
2 项改动说明 ( 查看 )

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HQ MP5 Improved

在 洛洛无霍 的 1 个合集中
洛洛无霍发布MOD合集
19 件物品
描述
Replaces the MP5.替换MP5。
models and materials by QUERENTIN
animations by me
13 条留言
Zadkiel 2023 年 10 月 21 日 下午 6:37 
@DWBoyGamer

Don't come in here complaining about guns if you have no experience then.:steambored:
Jake Does YouTube 2023 年 5 月 9 日 下午 5:39 
bruh the reload is so goofy I love it
0xN01SE 2022 年 9 月 7 日 上午 4:54 
Ya puknul !!! 7/10
𝓜𝓔𝓝𝓣𝓔𝓡. 2022 年 5 月 9 日 上午 4:01 
我有个自我的想法:推的动作或许稍微快一点加镜头的稍加抖动(原来的稍显无力),其他的都很棒,加油!
i never thought 2021 年 11 月 6 日 上午 7:22 
the animation is broken its like stop motion
DOOMGUY 2021 年 8 月 18 日 下午 7:56 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1979670996

The AKM from Insurgency: Sandstorm with select fire set to full auto, no attachments except the flashlight model that comes with it, MW 2019 animations, and optional sound mod that comes with it.
Alt 2021 年 8 月 9 日 上午 5:18 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=352426245&searchtext=Remington+700
How about this. Only for the scout and without sound and script ?
DWBoyGamer 2021 年 8 月 5 日 上午 5:11 
@HylianWolf No, because my home country has proper gun control laws (unlike US). I have newer fired real weapon in my life, all my gun knowledge comes from video games, so I dont claim to be expert in weapons. Thus, Im not going to start arguing with you whether what you said is right or not. However my point is, that animation mods should always try to balance out two things: realism and being pleasing to look at. Even if this animation is realistic, is not at all pleasing to look at (at least in my opinion) because of how stiff it is.
LTC. Seeth Plissken 2021 年 8 月 4 日 下午 3:31 
Is it reimagination of Arby26's MP5? i thought that looks similar for model.
doggun 2021 年 8 月 4 日 下午 3:30 
yes, but there's also the fact that animation is an art and art doesn't have to look or perform realistically, it just has to look good/believable.

aside from that, i think the reload could use more movement in the transitions between actions, for example the time period between magazine out and magazine in. there's frames where the gun is literally static and not moving.

i see good potential in this with the details such as fumbling to get the magazine in as well as emphasis on actions (as in, the magazine isn't taken out as soon as the hand touches it, the author understands timings from what i can see.)

all in all, this is a good piece, just needs a bit more movement in the reload, and more emphasis in the deploy and fire. try to have a 'locking' motion on the stock extension so that you feel it extending to its longest and try adding more upwards motion to the fire animation so it feels more powerful.