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报告翻译问题










The ships/weapons/components added with the new dlc are not covered by the mod as I did not buy the dlc, all the rest should work fine as before.
Sorry but likely not going to happen. I do not own the Hyperion Pack nor do I have any intention of buying it and without the files I can not patch them.
So you will either have to create a patch yourself or send me the macros of the respective ammo for me to do so.
Is it possible to buff the Hyperion main guns(PAR Hyperion Main Battery) for a bit more range?
I recently got the Hyperion pack and noticed that the range is 7.3km, which is ok for vanilla, you can take out the L turrets from Xenon ships without being in their line of fire and quickly maneuver away if you get too close. But in the modded version the extended range on the various weapons reduce the Hyperion's effectiveness in battle with large ships by a lot.
No idea what you are on about, flak turrets - or any medium turret for that matter - are not touched by this mod.
I only make edits to L-sized weaponry. Also only range/projectile speeds are changed, damage remains (apart from the exceptions in the description).
Balance changes here are mostly achieved by editing hull and shield points.
So whatever you are talking about is a change made by another mod.
I would never say to balance every weapon damage since that would be insane. I think the easiest fix would be to increase the shield strength by an additional 100% or so. My Valkyrie can take out a station in about 10 seconds by itself, for reference.
Really love this mod either way. Changes the gameplay in such a positive way. Awesome stuff!!
Tiny Rebalance Patch (Ship & Engine)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2988610478
Tiny Rebalance Patch (Weapon)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2988592258
OOS is not edited directly, however it does use the regular stats in some formula to calculate the outcome of OOS situations.
If the issue you described only started happening with the mentioned update then its either a bug with the update or the OOS calulation was changed drastically. As I have not updated the mod, it should work just as it did before.