安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









[00:50:03]: Assert failure 'false && "Invalid shape type!"' at ..\source\game\components\PhysicsComponent.cpp(629): Trace follows...
LUA ERROR stack traceback:
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 0x0b574940
waitingfortick = table: 0x0b574988
hibernating = table: 0x0b574a80
tasks = table: 0x0b5748c0
waking = table: 0x91522d68
attime = table: 0x0b5749d0
tick = 34
k = PERIODIC 131103: 1.000000
v = true
already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 34
scripts/update.lua:240 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 34
i = 34
[00:04:54]: [string "../mods/workshop-2564518007/scripts/player_ch..."]:486: attempt to index field 'Physics' (a nil value)