安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Should as in, if it's a multi part boss and you don't "ban" every single part of it, has the author of the modded boss added a contingency to despawn all other parts.
tldr: my mod is compatible with modded bosses, but the modded bosses might not be compatible with being deleted by other mods.
This mod also wasn't really made with preventing town NPCs in mind, only hostile NPCs. Sorry about that.
Since Town NPCs are spawned in a fixed order (visible with NPC Checklist), the list will get stuck at a banned Town NPC (In my case the Nerdy Slime).
It constantly respawns the same NPC every 5 minutes without advancing the list, effectively putting the whole list to a stop, so that no new NPCs may spawn
what you experience is some kind of placebo effect