Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
I think I was misled in my thinking because the pets are re-summonable even while the slots remain hidden;
-Only the initial toggle to "Hidden" de-summons the pets but doesn't prevent any re-summoning after the fact.
-And re-summoning the pets manually doesn't make the slots "Visible".
...So I just never changed them back
If the pet/ light pet slot is allocated as 'hidden' then the naming system won't update until you make sure the slots are 'Visible'.
They work awesome now!
Do vanilla pets work?
Is the name appearing on hover/ mouseover working for you RN?
The naming and chat-autofill-to-rename is working fine but for some reason the names wont show on either a pet or a light pet.
I tested with just PetRenamer and Calamity + Calamity Vanities mods (testing two pets from those two mods).