RimWorld

RimWorld

1,235 betyg
Self Dyeing
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Mod, 1.3, 1.4, 1.5, 1.6
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31 jul, 2021 @ 23:00
11 jul @ 9:55
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Self Dyeing

Beskrivning
Allow pawns to paint their clothes on their own.
Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time.

"I ain't got no time for this, do it yourself"

- you can make so pawns prefer ideology color over favorite;
- you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary;
- an option to make some fixed patters on how apparel should be dyed;

Some guidlines on how to control patterns:
- patterns without rules do nothing (except for pattern "do not dye");
- using multiple colonist outfits in the same pattern passes it to any one of selected outfits;
- using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
- using multiple body part group rules in the same pattern makes so ALL of them should be a part of the same piece of apparel;
- patterns work by the rule of "first come first sirved", i.e. first pattern that gets applied to a piece of apparel cancels all the following;
- patterns have higher priority over "random" dyeing, so colonists might not be able to achieve a buff because patters don't allow it.

You can see layers and bodyparts that clothing covers in clothing stats.

Often asked questions:
Q: I see more colors in station menu than in the mod selection.
A: Other colors are from current colony ideologies and from favorite of current pawn. It seems that game may add multiple ideo colors. So styling station has extra "variable" colors, when pattern editor only offers fixed ones.

Languages:
- English;
- Chinese Simplified by gaogzs;
- Chinese Traditional by gaogzs;
- Russian by Reiquard, khoss;

External links: github[github.com]
Populära diskussioner Visa alla (1)
55
23 aug @ 17:33
KLISTRAD: Issues
avil
365 kommentarer
avil  [skapare] 18 nov @ 20:38 
I don't quite understand what "set favorite to correct color" means. You don't really need to do anything except enable coloring and switch coloring mode to "prefer favorite" to make everything work. Pawns have a "style change" tick about once per day, that's how often they can re-color one piece of apparel.
Widgelem 18 nov @ 13:39 
So I have set the favorite color of each pawn to the correct color and have set up a Styling station with enough dye on a shelf next to it. What do I need to do for the pawns to come in and color their apparel? They do not seem to dye it by themselves over time... I have tried stripping them and having them find new apparel but I guess that does not work either?
avil  [skapare] 23 okt @ 10:24 
I could try. There are certain complications when comparing custom colors to favorite or ideo ones (they actually can never be custom and supposed to have an ID). I might just prentend that custom colors are never equal to the ones that have ID, or try to make a "close enough" check if mechalics allow that kind of thing.
Animeslayer Futaba 23 okt @ 8:52 
You think there's any way to update the pattern custom color selection to open up an RGB slider or wheel menu instead of the somewhat limited preset color squares? Mod works great, I just wonder if there could be a bit more functionality pulled out of it.
Hugalafutro 21 okt @ 3:01 
I also sometimes have a guy join who is already at like 40% mood, by the time he walks from across the map to the colony he's about to break, but instead of having a beer or going to sleep 1st thing he does is going to recolor his apparel while his mood keeps dipping. It's no biggie, just if I knew if the dying job is "Basic" or whatever job type I could lower the priority.
avil  [skapare] 19 okt @ 10:10 
Unfortunelly that's vanilla. Vanilla has the same check that checks for style change. I guess I could at least disable "my" part if a pawn isn't in a good condition to do that.
VitaKaninen 19 okt @ 10:02 
It would be great if there were a way to make them ignore the need to dye clothes if they are injured.
Hugalafutro 19 okt @ 9:22 
Hi, what Job type is the Recoloring apparel? I've got rescued pawns in extreme conditions getting up from bed to try to recolor their gear :D
avil  [skapare] 18 okt @ 5:26 
Nope. This mod doesn't even address hair. Though probably wouldn't be outside of the scope since hair can be colored using styling station.
bishop149 18 okt @ 1:18 
I'm looking for a mod that will REMOVE hairdye, reverting back to the pawns natural colour. There doesn't seem to be one that does it explicitly, was wondering if it might be a hidden feature of this one.