边缘世界 RimWorld

边缘世界 RimWorld

Self Dyeing
365 条留言
avil  [作者] 11 月 18 日 下午 8:38 
I don't quite understand what "set favorite to correct color" means. You don't really need to do anything except enable coloring and switch coloring mode to "prefer favorite" to make everything work. Pawns have a "style change" tick about once per day, that's how often they can re-color one piece of apparel.
Widgelem 11 月 18 日 下午 1:39 
So I have set the favorite color of each pawn to the correct color and have set up a Styling station with enough dye on a shelf next to it. What do I need to do for the pawns to come in and color their apparel? They do not seem to dye it by themselves over time... I have tried stripping them and having them find new apparel but I guess that does not work either?
avil  [作者] 10 月 23 日 上午 10:24 
I could try. There are certain complications when comparing custom colors to favorite or ideo ones (they actually can never be custom and supposed to have an ID). I might just prentend that custom colors are never equal to the ones that have ID, or try to make a "close enough" check if mechalics allow that kind of thing.
Animeslayer Futaba 10 月 23 日 上午 8:52 
You think there's any way to update the pattern custom color selection to open up an RGB slider or wheel menu instead of the somewhat limited preset color squares? Mod works great, I just wonder if there could be a bit more functionality pulled out of it.
Hugalafutro 10 月 21 日 上午 3:01 
I also sometimes have a guy join who is already at like 40% mood, by the time he walks from across the map to the colony he's about to break, but instead of having a beer or going to sleep 1st thing he does is going to recolor his apparel while his mood keeps dipping. It's no biggie, just if I knew if the dying job is "Basic" or whatever job type I could lower the priority.
avil  [作者] 10 月 19 日 上午 10:10 
Unfortunelly that's vanilla. Vanilla has the same check that checks for style change. I guess I could at least disable "my" part if a pawn isn't in a good condition to do that.
VitaKaninen 10 月 19 日 上午 10:02 
It would be great if there were a way to make them ignore the need to dye clothes if they are injured.
Hugalafutro 10 月 19 日 上午 9:22 
Hi, what Job type is the Recoloring apparel? I've got rescued pawns in extreme conditions getting up from bed to try to recolor their gear :D
avil  [作者] 10 月 18 日 上午 5:26 
Nope. This mod doesn't even address hair. Though probably wouldn't be outside of the scope since hair can be colored using styling station.
bishop149 10 月 18 日 上午 1:18 
I'm looking for a mod that will REMOVE hairdye, reverting back to the pawns natural colour. There doesn't seem to be one that does it explicitly, was wondering if it might be a hidden feature of this one.
avil  [作者] 9 月 26 日 上午 12:52 
No problem. Glad you resolved it.
Mong 9 月 25 日 下午 4:38 
Hey man, I need to retract my previous comment. With another attempt, I was able to get everything working. Turns out I had tried the AutoDye mod first, and decided I didn't like it, and installed yours instead. AutoDye makes permanent changes to colonist outfits that persist even when the mod was removed. That was what was causing the colonists to ignore all the patterns and go haywire. Mod is working great once I deleted and remade all outfits. Thanks a million.
avil  [作者] 9 月 25 日 上午 12:38 
Yeah, understandable. I'm a potatoe at ui and can't be bothered to spend longer than bare minimum required to make it do what I want it to do.
Though people constantly do one and the same mistake when using this mod, so I think i should at least make a check if their setup does anything at all. The mistake is people trying to stick all types of clothes in the same pattern, while they're supposed to create one for each type.
Maddog 9 月 20 日 上午 11:48 
Hey, just wanted to say this is a great mod. Thank you for throwing it together
Solitude_Hold 9 月 4 日 上午 11:22 
Thank you for the clarification
avil  [作者] 9 月 3 日 下午 10:12 
Sigh.
>using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel
> using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel
don't be greedy and make rules for each layer ans outfit separately.
Solitude_Hold 9 月 3 日 下午 6:04 
So i've got Dye Self: Enabled, Overriding: Never, Coloring Mode: Full, Coloring Patterns: Enabled, Prefer: Ideo Color. First pattern is set to Pattern Color:Custom (with the color set to navy blue) with pattern rules set as Pattern Color:Custom (color set to Lavender) A. Outfit:Soldier, A. Outfit: Vanguard, A. Outfit: Officer, Layer:Outer, Layer: Outer (head). Second pattern is set A. Outfit:Soldier, A.Outfit:Vanguard, A. Outfit: Officer, Layer:Skin, Layer:Webbing, Layer:Backpack,Layer:Strapped(head),Layer:Middle,Layer:Utility.
avil  [作者] 9 月 3 日 下午 12:55 
I don't know, can't see your setup.
Solitude_Hold 9 月 2 日 下午 4:22 
I've got my setting set up so that my colonists are supposed to make their inner clothes (ex. pants shirts and flak vests) to be the ideo color, and their outer clothes (helmets and dusters) to be navy blue, but my colonists are bypassing the patterns and dying their outer clothes the ideo color. Is this a bug or did I set up the patterns wrong?
avil  [作者] 8 月 20 日 下午 4:25 
Create "slave" outfit, set slaves to that outfit, set outfit "slave" to "not dye".
Bode 8 月 20 日 上午 9:13 
is there any way to stop only slaves from dying their clothes? its really weird to see a slave walking around with a pink slave strap and collar, also "i'm being degraded but at least my slave bindings are my favorite color :3" mood buff really breaks my immersion lmao
Schadenfreude 8 月 15 日 下午 8:37 
@avil
Can we get compatibility with "[MUS]太空基地家具Space Base Furniture"?

It has a Styling Station that works the same way as the vanilla one.
avil  [作者] 8 月 9 日 上午 2:12 
I think it should be.
Wolfy910 8 月 8 日 下午 7:15 
can this mod be removed or added to a current save without issues ?
avil  [作者] 8 月 8 日 上午 8:33 
Not a job. It's triggered under a special think node that supposed to make pawns change their style on their own from time to time (yeah, it's vanilla).
It would be easier for me to tell what's up if you provided a screenshot.
The Gamer formerly known as Joe 8 月 8 日 上午 8:14 
Great mod, best mod for utility. My colonies tend towards strict uniforms, so this helps a lot. Thank you so much for your work!
Which job type does dyeing fall under?
And also, when I have more than one outfit for a pattern rule, the people on the second outfit won't dye unless I give them their own pattern. Here is the example:
My core apparel policy (outfit: uniform) is dyed jumpsuit with dyed apron, the extra policy has a lab coat on top. But the pattern won't recognise the second policy (research), so I have to make an extra pattern to dye it properly. Is this intended behaviour?
Again thank you very much!
avil  [作者] 8 月 7 日 上午 11:50 
Some apparel have their paramater "Colorable" set to be not active. This option allows to ingonre that parameter. It's not "behind the scenes" kind of thing.
ptkato 8 月 7 日 上午 9:53 
What does the override for inactive coloring do exactly? Do the items' graphics actually change in colour or is it only a "behind the scenes" type of thing?
rav 7 月 24 日 下午 4:16 
I just want to say that for me the mod works and i found the options in the styling station like you said.
Szczygiel 7 月 22 日 下午 3:28 
Yeah, I am sure. I fixed that.
Had to manually verify files. This mod was active in rimpy, somehow on unstable branch so 1.6 it was white so 1.6, but acted like 1.4 or 1.5 so in fact, wasn't active. Same for few other mods.
Domine Mortis 7 月 22 日 下午 1:47 
There is no mod settings in mod settings - cant set to default "dye self enabled" :(
avil  [作者] 7 月 22 日 上午 1:44 
It should be listed in mod options. So something strange is going on. Are you sure you added the mod to the mod list? (asking just in case)
Szczygiel 7 月 21 日 下午 6:21 
I don't have any error in log, I have this mod active and rimpy sorted. There is no self dye gizmo in styling station. Also, not listed in mod options. Maybe it was never there, but there is no gizmo, and no error. Any idea how to fix it?
avil  [作者] 7 月 17 日 下午 2:01 
From styling station.
rav 7 月 17 日 下午 2:00 
hello, how do i change settings for the mod ?

Thanks
Thor 7 月 16 日 下午 5:56 
Thanks for bearing with me and my silly antics
avil  [作者] 7 月 16 日 下午 5:51 
They should do it at least once a day.
Thor 7 月 16 日 下午 5:50 
Actually, nevermind. I think I discovered that it was just my rules that needed tweaking.
avil  [作者] 7 月 16 日 下午 5:29 
No. Point of the mod is so pawns do it at all. That's their default interval for changing their style in vanilla.
Thor 7 月 16 日 下午 5:28 
I've come to really enjoy this mod. But is there a way to increase the frequency of colonists dying their clothes?

I find that my colonists tend to pump out new equipment much faster than they dye their existing clothes. So a lot of the time they just wander around undyed. It would be amazing if as soon as they had their clothes dyed that they went straight to the styling station to recolor.
Thor 7 月 16 日 下午 12:15 
Ah, I understand it now! Okay thank you!
avil  [作者] 7 月 16 日 上午 8:42 
@Thor According to your rules your pawns can dye only "headgear" that also counts as "outer". Check the guidlines:
- patterns without rules do nothing (except for pattern "do not dye");
You don't need to set an outfit or a layer for "do not dye" pattern;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
You can't make a blanket pattern that covers all appareal. You should make a separate pattern for each piece with its own set of layers.
Arlington 7 月 16 日 上午 8:36 
thanks for upadating this :btd6salute:
Thor 7 月 16 日 上午 4:25 
Please break it down for me. I attempted this but now it seems pawns simply do not color anything at all.

What I did:

Pattern Color: Custom
Layer: Outer Layer: Headgear

Pattern color: Do not dye
C. Outfit: Anything

Without "do not dye" pawns ignore the custom color and simply use their favorite or ideology color.
With "do not dye" they simply do not dye anything.
avil  [作者] 7 月 16 日 上午 3:34 
You can use a rule to use a color "do not dye". Make so anything uncovered by your rules defaults to that rule.
Thor 7 月 16 日 上午 3:32 
Maybe I am stupid and don't know how to use this mod, but I can't stop colonists from ignoring my rules and dying either their favorite or ideology colors, when I literally just want them to automatically color their clothes blue.

Is there a way to stop them from dying to either ideology or favorite color?
Renzor 7 月 13 日 上午 7:53 
thanks for update! This should be in vanilla imo
Jerek 7 月 12 日 下午 12:52 
Yeah, Steam really should have some sort of button to check workshop mods for updates. Having to verify all game files is too hidden away, and not clearly related to workshop mods.
Lethargic Gorge 7 月 11 日 下午 12:42 
Soooo, yeah - verify integrity of game files force updates mods.

Today I learned something I've seen referred to in the past but had no idea. :P

Well, thanks for the awesome mods - saw the same response in common sense one after my post and then... spent 10 minutes staring at things trying desperately to find the right button to force update.
avil  [作者] 7 月 11 日 下午 12:31 
You just need to force update it. It's normal for steam workshop to be slow or not work correctly when there're mass updating thousands of mods at the same time and a hundred of thousands of people are downloading.