武装突袭3

武装突袭3

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CUP Dynamic Ambient
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
文件大小
发表于
393.517 KB
2021 年 7 月 31 日 上午 5:10
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CUP Dynamic Ambient

描述
Hello, this is my dynamic ambient script showcase based on the CUP A2 soundtrack. This is a showcase that serves only as a presentation of the script in form of a small simple mission.

Requires CUP Terrains core (as all the music is contained there).

Capabilities:
• If there is an enemy presence within 650 (changeable) meters and enemies know about the player action music kicks in, else calm music will play.
• Additionally, if daytime > 19:00 day ambient would be substituted with more appropriate night ambient. Combat ambient will remain unchanged.
• Suitable for SP as well as MP (slightly different install, tho).
• Small performance impact.

Installation of the script in your own missions:
You need CUP Terrains Core for this one to work!

For Singleplayer:
1. Create init.sqf in your mission folder
2. Create folder Scripts in your mission folder
3. Create in your script folder DynamicAmbient.sqf
4. Create in your script folder onLoadEH.sqf
5. Paste script launch and event handler[pastebin.com] in init.sqf
6. Paste main script[pastebin.com] in DynamicAmbient.sqf
7. Paste event handler script[pastebin.com] in onLoadEH.sqf

For Multiplayer
1. Create initPlayerLocal.sqf in your mission folder
2. Create folder Scripts in your mission folder
3. Create in your script folder DynamicAmbient.sqf
4. Paste script launch[pastebin.com] in initPlayerLocal.sqf
5. Paste main script[pastebin.com] in DynamicAmbient.sqf

Credits and licensing:
• CUP team for wonderful mods.
• Tinker, modify and use as you wish, just don't forget to give a credit to the author :)

• Vanilla version — https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2562089457
• S.O.G. PF version — https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2545469773
More thorough guide
Bohemia forums[forums.bohemia.net]