安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












Each node that adds a hediff will add a specific hediff with a specific degree. However, you can have the ritual choose a random node from a list, with different weights. You could add one entry for each of those with a different degree and the same weight to have it choose a random entry. The one caveat is that this will add the same version to all pawns who have it added.
Check out the Gambler's Prayer example to see how to do a random outcome from a list of nodes.
looking at the add trait ritual def i see a traitDegree entry, it says to specify degree or it defaults to 0. if i just pick one of the numbers then it will be the same hidden trait over and over, can i put in a range, like 1-6, and have it randomly pick from the 6 possible traits?