Cities: Skylines

Cities: Skylines

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A2021 Shifting Trumpet Interchange
   
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Assets: Intersection
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736.889 KB
2021 年 7 月 29 日 下午 5:25
2022 年 1 月 25 日 下午 12:48
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A2021 Shifting Trumpet Interchange

在 MaxFX 的 1 个合集中
CS System Interchanges (modded)
31 件物品
描述
This is a Trumpet-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow.

This interchange is made useing NCR and IMT. What you see in the screenshots is what you get after placing it, including the markings on the junctions. The interchange can be placed without the 'Intersection Marking Tool' mod. But without it the markings on the junctions will not be visible.


- Cost: 56.300,-
- Maintenance: 835,-
- Size: 133x57
- Max. height: 10m
- Min. height: ground level
- Nodecount: 36
- Lane mathematics are applied for a good traffic flow.
- Lane connections have been applied.
- No clipping lightposts/streetlights (lights going through roads situated above them)

- As always; flatten the entire area the blueprint/template covers.
- To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.

Because '3-lane highways' are the most commonly used highway type on maps, I've created this interchange to be connected (the highway ends on the interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.

Enjoy!


Want to know how 'Lane mathemetics' work and how to use the functions of TM:PE? I recommend watching some of Biffa's traffic fixing video's on Youtube

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

3 条留言
Tmac86 2022 年 2 月 6 日 下午 8:26 
Yes thank you, but I put a few of your interchanges side by side and this one looked edgy and the others were fine, my LOD is set pretty far too. Heres a screen shot: https://imgur.com/R84zLSe
MaxFX  [作者] 2022 年 2 月 6 日 上午 1:40 
@Tmax86: Yes, everything in CS has a so called 'Level of Detail' distance. For Networks (roads/rails/canals/paths/etc.) the Vanilla LOD distance is 1000M. When you zoom out beyond this distance the details get less. This is to guarentee a smooth running game. Because the more you zoom out, the more stuff gets into view. If everything is rendered in full detail your FPS drops like a brick.

If you've got a good graphics card, then you can use the 'Ultimate Leel of Detail' mod to increase these distances. I myself have increased the LOD distance for Networks to 5000M!! Meaning I can zoom out 5x further before the details get less. Here's the link to the mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1680642819&searchtext=ULOD
Tmac86 2022 年 2 月 5 日 下午 10:51 
When zoomed out this one has sharp angles