Source Filmmaker

Source Filmmaker

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Splatoon 2 Texture Pack for Nintendo Switch
   
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Universe: Original IP
Texture
标签: SFM
文件大小
发表于
5.233 MB
2021 年 7 月 29 日 上午 5:52
1 项改动说明 ( 查看 )

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Splatoon 2 Texture Pack for Nintendo Switch

在 NeoLin 的 1 个合集中
Lambda Group Catalog
147 件物品
描述
Welp, originally just want to port this over to Gmod, but turns out it was gone here as well just yesterday, so might as well reupload it.

Be reminded that you need:
Nintendo Switch - The Nintendo Switch for applying the texture on.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=851183541

And here's the Gmod version:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2560344197

Includes:
models\splat\joycon_green_l.vtf
models\splat\joycon_green_r.vtf
models\splat\joycon_pink_l.vtf
models\splat\joycon_pink_r.vtf
models\splat\n_switch_tablet_heromode.vtf
models\splat\n_switch_tablet_octexpansion.vtf
models\splat\n_switch_tablet_salmonrun.vtf
models\splat\n_switch_tablet_turfwar.vtf

Credits :
Nintendo - Nintendo Switch, Splatoon franchise
JosephtheKP (And maybe some of their friends) - Original creators of the SFM addon.
NeoLin - Reuploading them.
8 条留言
NeoLin  [作者] 2023 年 2 月 15 日 下午 5:14 
Search the texture in the materials tab with the Extended Spawnmenu, then apply the textures with either the default Material Tool or Sub Material Tool.
etortolero74 2023 年 2 月 15 日 上午 10:36 
how do you put on the textures
NeoLin  [作者] 2021 年 7 月 30 日 下午 7:08 
How Source engine works is that every prop only has a single "slot" for the skins, and the main one already used it on the screens, and you can't really change both controllers separately on the stand or controller ones, since you can only assign changing a single texture for the "slot".

And if it became a bodygroup, you would need to have another controller model to replace the old one just for the textures, same to another controller, which will cause unnecessary performance issue, or else the textures will overlap each other and flickering.

And fixing both of those issues would not be as simple as just let you replace the texture manually with SubMaterial Tool.

So yeah, it's just because of the limitation of Source, oof.
Sir donks alot (rip my grandpa) 2021 年 7 月 30 日 下午 12:25 
Why not just make it into a skin or a bodygroup? Cause I dont know where it is
NeoLin  [作者] 2021 年 7 月 29 日 下午 8:02 
Ahh I see.
Well they're there anyways.
Sir donks alot (rip my grandpa) 2021 年 7 月 29 日 下午 7:35 
Oh, I didnt remember seeing that in the description
NeoLin  [作者] 2021 年 7 月 29 日 下午 12:55 
Oh those are already packed in the original Nintendo Switch model lol, you just need to manually replace the textures since they're not set as alternative skins already.
Sir donks alot (rip my grandpa) 2021 年 7 月 29 日 下午 12:11 
Will we eventually get the red and blue?