安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










The class of the sub has been changed to scout! It now matches the class of the vanilla version.
I'm not so sure about replacing the lower turret... I did the same thing yesterday in the vanilla version update of Serenity, but... it seems imbalanced to me. I'm not sure though. 5 turrets, 2 of which are heavy, is too much for me... What do you think about it?
Why do you need to replace hardpoints? Heavy is needed for EK heavy weapons.
I'm trying to update it, but with almost no changes, just to make sure that the published version is the latest.
I am also not sure what "crew access" button does, since if I lock the massive door, only captain button work. Probably that button should only work for medic and security?
Finally, if you will put 3 internal guns, lets say one in the electrical room, one the engine room, and one in fabrication deck, I will kiss you :D What can I say, I am big fun of these things. You can put control for them in the captain's bridge, replace the large vertical mineral sonar with 3 buttons/text labels. Make the sonar in the gunnery room a mineral one instead.
Hopefully not too much, I just think this ship has a lot of potential, I like it :)
Since many things has been fixed in your vanilla version, I assume you will implement them there.
I can talk about things in your latest Serenity sub though, dated april 2022. First, there is a lever in batteries that appears to be not connected to anything, therefore it's useless. Second, discharge coil in the brig is too powerful - it shocks through door. Third, bots seems to stuck in the main ladder where oxygen is, and I at least saw them stuck on the hatch to the storage, had to open it for them.