安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









If there is a problem with this mod, please reset the mod setting.
If my memory wasn't failing, the issue that was happening was that I never updated any of the mod's settings to the new setting changes that separated both's perishing values, which led to the crash, because the server was trying to still find this changed value... It also explains the why you couldn't replicate it >_>
[00:01:35]: [string "scripts/components/preserver.lua"]:13: attempt to call field 'perish_rate_multiplier' (a string value)
LUA ERROR stack traceback:
scripts/components/preserver.lua:13 in (method) GetPerishRateMultiplier (Lua) <11-15>
scripts/components/perishable.lua:80 in (field) fn (Lua) <60-154>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>