安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









321:11:749 4 AbilityMatcher Action not Valid: steve_wilderness_shipsInTheNight: {possible=false, complete=false, failTarget=folk1, message='an error occurred while choosing matches!'}, target {AbilityTarget{role=folk1, type=LEGACY_HERO_ANY, choose=BY_SCORE}, matches=25, choices=[]} failed because an error occurred while choosing matches!
321:11:749 3 ActionSystem validation error while processing action steve_wilderness_shipsInTheNight: ErrorPayload{code='2023', params=[]}
321:11:771 4 ActionSystem Impossible blocking event; executing. steve_wilderness_shipsInTheNight
321:12:489 5 LegacyDesktop exiting due to fatal runtime error java.lang.NullPointerException
In the mod folder (assets -> text -> effects), you can find the .properties-files of your events; they will most probably all end on the same suffix, something like _DE or en_GB. For your mod to work correctly, you will have to delete those - and only those - letters.