Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Removable Resources and Features: Fixificated
   
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2021 年 7 月 25 日 上午 3:20
2021 年 7 月 25 日 下午 1:39
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Removable Resources and Features: Fixificated

描述
All credit for the original mod goes to TC, the real author.
This is an unlicensed bugfix edition.

This mod allows all resources to be harvested, thus removed from the map. It also grants the ability to remove flood plains upon researching Engineering.

See the original mod page for full details--and while you're there, give it the ol' rate 'n fav.

Original version by TC. This version corrects some SQL issues that caused the mod not to work with newer versions of the game.


About Fixification:
I game on multiple computers, so making local edits to the Workshop files leads to divergent versions of the same mod. Add that in to Steam's habit of occasionally downloading a "clean" version of the mod files, and keeping things straight using local solutions just didn't cut it.

I made these Fixificated versions solely for my own convenience, but seeing the frustration of some folks in the comment sections of the original mods, I wanted to share them with the community. Absolutely no offense is intended to the original authors, who are welcome to incorporate these changes into their original, should they desire. If the original version gets updated (or at the author's request), this version will get taken down.
24 条留言
PEEN 1 月 11 日 下午 12:01 
Great mod. It ruins the fun of the game for me when I plan out my districts to have them bricked by a coal resource spawning. Huge problem with the ai though. ai is removing strategic resources. I have only noticed it on city states but surely the civs are doing it too. The reason I noticed is because I never have uranium and city state suz can be a good way to get their uranium. Twice last game, I dumped my envoys into a city state to get their uranium just to have them remove it. One city state, I sent a builder and mined their uranium and at some point I looked back and it was gone, just a farm in it's place. Same thing with the other city state but when I looked back, there was a holy district there. If there is some kind of workaround for this, that would be great. As of right now, My end game typically has very little uranium.
Varus2319 2024 年 4 月 11 日 下午 9:12 
@Brunhrafn It works, but it's not compatible with mods that add resources. I'm switching to "Truly Abundant Resources" because it's compatible with JNR's resources mods, and does the same thing. You don't have to use the "abundant" setting.
For Charlie Kirk 2024 年 4 月 3 日 下午 12:43 
Does this mod still work?
n0s482 2024 年 1 月 25 日 下午 2:43 
@bakker Joop It could also be a bug with loading from the in-game menu rather than the Main Menu. I've been having that issue without installing this mod.
Bakker Joop 2024 年 1 月 14 日 下午 2:42 
This mod totally ruins floodplains. You can't see which tiles are submerged or flooded anymore.
jspiers 2023 年 11 月 18 日 下午 12:24 
Just harvested some pesky Iron blocking a planned Campus district. Thank you!
Yand_Durinul 2023 年 6 月 20 日 下午 3:47 
When was the availability to remove floodplains added?
x808drifter 2023 年 4 月 26 日 下午 12:46 
As of right now.
You have to save a new game and reload it to get this to work.
Don't know why and it's not hard. Just for those that download it and think its not working.
InfoManiac 2023 年 4 月 13 日 下午 10:40 
Floodplains not removable. Cant place districts on resources. However can harvest
InfoManiac 2023 年 4 月 13 日 下午 10:15 
as far as i have seen the ai doesnt over harvest resources. i have had multiple city states who dont harvest luxuries and strategic resources.