边缘世界 RimWorld

边缘世界 RimWorld

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Raid and Sieges for pratice
   
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2021 年 7 月 24 日 下午 1:33
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Raid and Sieges for pratice

描述
Straight to the point

This scenario aims to training or entertainment. Don't expect to progress as usual. The raids and sieges will be merciless. No time to rest.

One of our allies (who is building a peacemaking base on this planet) needs help to eliminate a local invasion.

Tip 1: Build the turrets first along with sandbags. You will have an interval of 36 hours (1.5 days).
Tip 2: Give preference to mountainous places (if you want to make it easier).

Note #1: Remember to prepare all colonists for combat, as in higher difficulties groups of 12 invaders will appear at the start.
Note #2: Don't forget to have a top level animal trainer! Also don't forget to make a corral (if necessary).


Your faction will be: New Arrivals.
Start with 8 person(s), out of 8.
Arrive in transport capsules.
Characters and creatures explode upon death (bomb, range 2).
Starting playable characters have a 100% chance to start with the trait: Bloody

Start with the research: Bionica
Start with the research: Pemmican
Start with the research: Foam against fire
Start with the research: Packed Meal
Start with the research: Advanced Bionic
Start with the research: Mortars
Start with the research: Solar Panels
Start with the research: Drug production
Start with the research: Advanced Manufacturing
Start with the research: Turret with Uranium Bullet
Start with the research: Batteries
Start with the research: Shooting Turrets
Start with the research: Microelectronics

The "overall speed of work" status will be universally multiplied by 100%.
The "chance to poison food" status will be universally multiplied by 2%.
The "beauty" status will be universally multiplied by 300%.
The "Immunity Gain Speed" status will be universally multiplied by 180%.
The "Armor - effect material multiplier" status will be universally multiplied by 150%.
The "search speed" status will be universally multiplied by 200%.
The "comfort" status will be universally multiplied by 300%.
The "injury healing factor" status will be universally multiplied by 500%.
The "speed of medical care" status will be universally multiplied by 140%.
The "quality of medical care" status will be universally multiplied by 100%.
The "Comfortable Minimum Temperature" status will be universally multiplied by 100%.
The "Maximum comfortable temperature" status will be universally multiplied by 100%.


Incident created:
-Fibrous mechanisms
-Enemy invasion (raid or siege)
-Travel offer

Disabled incident(s):
-Ambush of human hunting animals
-Ambush
-Payment demand
-Villager joins
-The flu
-Plague
-Sleeping sickness
-worms
-Muscle parasites
-Farm animals come together
-Refugee capsule collision
-Rescue order
-Wild man in the area
-Ship crash
-Strange in black
-Part of spaceship (defoliant)
-Fallen part of the ship (psychic)
-Mechanoid agglomerate
-Mission
-Infestation
-Underground insect infestation (except "large infestation")

Start with:
-Packaged survival meal x200
-Glitterworld medicine x120
-Component x50
-Steel x2000
-Wood x400
-Cloth x250
-Charge rifle x8
-Marine helmet x8
-Marine Armor x8
-Plasteel hospital bed x4
-Thrumbo x1
-Plasteel x150
-Guinea Fur Mat x8
-Plasteel mini turret x4
-Reinforced barrel x3

The map is full of:
-Steel x1000
-Steel trap x45
-Piece of steel slag x55
-Revolver x2
-Molotov cocktails
-Assault Rifle
-Cloth cowboy hat x3
-Plasteel x22
-Slate shelf x2
-Simple steel helmet x6
-Sandstone blocks x581
-Marble blocks x389
-Chemical fuel x355
-Component x33