安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











this mod seems to have some problem with the "Auto Change Wardrobe" mod.
Whenever I build that building, the game crashes, marking the Rotation mod as problem.
I also get the following exception:
Error in Auto Change Wardrobe.DirectionControl.OnSpawn at (108.50, 233.01, -19.50)
System.NullReferenceException: Object reference not set to an instance of an object
at RotateBuildings.RotateBuildings+PatchDirectionControl.Postfix (DirectionControl __instance, WorkableReactable+AllowedDirection& new_direction) [0x0002a] in <261563c8468f4013bc7022efe7b8932b>:0
at (wrapper dynamic-method) DirectionControl.DirectionControl.SetAllowedDirection_Patch1(DirectionControl,WorkableReactable/AllowedDirection)
at DirectionControl.OnSpawn () [0x00006] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.Spawn () [0x0005d] in <1f583ce96a48430ba66629e5477a0517>:0
Before flipping, the generator was oriented as XYZ, and the polluted water came out at Z. After flipping to ZYX, I expected the polluted water to still come out at Z, but it’s now coming out at X instead—so it looks like the output position didn’t flip as expected.
Could you help fix it? Thank you! :)
@Arxon, structures can either be rotated or mirrored, not both. I used my judgement to make that call on an item by item basis. Most object are just mirrored.