Portal 2

Portal 2

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Portal: Dawn #5
   
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Portal: Dawn #5

I 1 samling av buttsicle
Portal: Dawn
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Two chambers - the first is a large chamber featuring a cube, multiple pellets, changing autoportals and oscillating scaffolds.

The second introduces the turrets! Use your portal to propel them to a fiery death in the incinerator.

The Companion Cube is hidden similarly to the one in the last map! Keep a good eye out for a little hint at the very beginning of the chamber, that'll help you find it!
9 kommentarer
TeslaPenguin1 4 aug, 2021 @ 0:40 
Managed to softlock myself in the 2nd puzzle - got hit by an orb right after a save point.
buttsicle  [skapare] 23 jul, 2021 @ 6:37 
Literally all of that wooshed right over my head. I don't think the effort is worth it for such a little change honestly.
Andy T 22 jul, 2021 @ 16:28 
Uh it might be trivial if you know some Hammer, here is a run down.

1. Open a new blank map put the P1 transit platform there.
2. ` to open Console do puzzlemaker_export blah.
3. Use Hammer to open blah.vmf
4. According to blah.vmf, P1 platform uses ___.vmf as a self-contained instance.
5. Open that, find func_instance_param_io, mess around the variable responsible for speed.
6. BEE2 messes your compiler, Hammer cannot compile. Go back to BEE and play run it.
buttsicle  [skapare] 22 jul, 2021 @ 7:00 
I honestly wish I could, but I can't speed them up with the version of beeMod I use unfortunately. They'll have to stick to that speed.
Andy T 22 jul, 2021 @ 3:42 
OK, what @GSC said.
GSC 21 jul, 2021 @ 15:21 
Good puzzles, but please speed up the moving platforms. It takes forever to cross the room when the energy balls are already dealt with.
dad 20 jul, 2021 @ 12:44 
Nice job dude, satisfying ending
ryeplease 18 jul, 2021 @ 16:53 
These maps are amazing! They definitely need more attention. I know it was made with beemod, but I honestly thought it was made in hammer. Amazing work!
quatrus 18 jul, 2021 @ 16:08 
nice P1 map - thanks for creating.