安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It is a big "commercrial freighter", so with that ship you can transport lots of goods from different people/companies in separated containers so they dont mix up. Something that is not possible with containers connected to a single network. The trick is the separated conveyor network and the "valves" (connector+collector) to direct the flow.
Overall, it is a big sandbox game. So whatever you can come up with is what you can do with it. Crash them into each other or turn them into battleships ;-D
@Dii
Oww i dont remember HW1 that much anymore, beside the fact that it was one of the best RTS games and will always stay in my memories as great game. To me it looks like a bumblebee with its roundish and repeating surface pattern and the top-mounted solar panels :)
Not that it was supposed to look like that though.
The actual design is purely functional and minimalistic with a few fictional "stress supports" since mechanical stress isnt ingame.