全面战争:战锤2

全面战争:战锤2

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Population Mechanic - Auxiliary Submod
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标签: mod, Campaign
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2021 年 7 月 14 日 下午 3:45
2021 年 9 月 4 日 上午 6:48
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Population Mechanic - Auxiliary Submod

描述
This is the auxiliary submod for the Population Mechanic. It enables auxiliaries for most races, recruited via a new building chain. While the auxiliary buildings might seem OP as it unlocks a lot of units please keep in mind that you need to have populations of the corresponding race to make use of them (for example, there's little point recruiting dwarfs if you don't have dwarf populations in the settlement).

You need the main Population Mechanic mod for this to work.

Known bugs - certain settlements will have auxiliaries staffing their garrisons, making their garrisons larger than they should be. I noticed this late into testing and there's not much I can do about it without changing the entire auxiliary system for a 4th time unfortunately.
42 条留言
sarumanthecursed 2024 年 8 月 22 日 上午 11:12 
Hey man, what happened to wegh?
UltraRanger 2022 年 4 月 15 日 下午 7:21 
Hi could you please add more and better (low tier) units? Like at least let us have spearmen with shields? I really wanna role play an experience where as High Elf you just don't have that many soldiers thus have to use your financial powers to hire mercenaries & auxiliaries.
Wikist 2022 年 4 月 4 日 下午 2:21 
Elven colonies have auxilaries units in garrisons and gives the ability to recruit them by deafult (some). Specific to cities with "Elven colony" mark.
lwhのsama 2022 年 3 月 31 日 上午 4:20 
besides OVN lost factions ?
j.francisco 2022 年 1 月 28 日 下午 5:20 
@Lorghul Thanks
Lorghul  [作者] 2022 年 1 月 28 日 下午 4:23 
@j.francisco I just checked and apparently not. I don't know if everything else will work fine if you enable it mid campaign though.
j.francisco 2022 年 1 月 28 日 下午 3:40 
Do i need a new save game to unlock the building chain?
Starfoth The Burgundy Silk Rug 2021 年 12 月 24 日 下午 12:35 
I gotta say population mechanic has to be one of the greatest mods available for the game and it really does feel more like world domination when you can SEE the populations still existing instead of just bretonnian castles where they look out of place and wacky.

The choices you make for purging or expelling, the urbanization programs, all of it!
NemViNeitor 2021 年 12 月 3 日 上午 6:36 
This is hands down the best mod for Warhammer. I never played a campaign till turn 300. Thanks a lot.

I would like to ask if it`s possible to create immigration units to make easier move populations around. Like (playing as the Empire) something you can recruit directly from a dwarfing population and disband in Reikland, each unit having like 1000 dwarfs. what do you think ?
mariusz.sabadasz 2021 年 11 月 17 日 上午 10:47 
Love this mod
but it slows down game significantly
any chance of greater replenishment rates and max troops capacity in the settlements ?