Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Wide Preserves
   
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2021 年 7 月 13 日 下午 2:53
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City Wide Preserves

在 Gabriel 的 1 个合集中
Gabriel&Alice's Team Play
72 件物品
描述
Makes the benefits from the preserve buildings city wide, but weaker.

The preserve itself is mostly unchanged, granting a +2 appeal to adjacent tiles and housing based in the appeal.
The buildings are changed to give its bonuses to ALL unimproved tiles in the city based on appeal, though at smaller amounts than its original value:

Grove: Grants +1 Food to all Charming tiles. Breathtaking tiles gains additional +2 Faith.
Sanctuary: Grants +1 Science to all Charming tiles. Breathtaking tiles gains additional +1 Production.

It also introduces a new Building at Feudalism called Hunting Grounds: Grants a +1 Culture to all Charming tiles. Breathtaking tiles gains an additional +2 Gold.
{Note that while it uses the Market asset and icon, i plan on improve those to fully unique models.}

Additionally, all buildings in the preserve consider Reefs as Breathtaking tiles.
For the Inca, Mountains are considered only Charming, reasoning that all mountains being automatically Breathtaking and unimproved, except for the few improved by Chapaq Ñans, would make such mountais exceptionally strong.

There is some compatibility with Sukitract's Oceans (Kelps are considered Charming tiles) and JNR's progressive specialist.
3 条留言
Royg Biv 2021 年 12 月 5 日 上午 7:01 
Great idea, but you call it a nerf, I don't think so. I also think this steal the show from Maori's UB.
怒海白鲸 2021 年 9 月 19 日 上午 7:32 
什么时候更新
Sailor Cat 2021 年 7 月 23 日 下午 4:26 
Interesting. :momozzz: