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Some other mod must be editing the grail knight entries in land_units_tables, so that the changes are conflicting the game uses the .pack file with the higher priority. This mod edits the main_units_tables which reduced the number of entities and land_units_tables to edit stats. If you have a different mod editing the grail knights, bump up the hp values in that mod in RPFM (pack file tool).
The HP values appear correct for me, yes. Quite odd...
I did change it but only to do some testing ; then I uninstalled it to reinstall it in its original version. It might be a problem on my side, since for every mod I've tried that changes the stats of the grail knights, everything is well implemented except the health value ; I don't have any mod changing their stats though, but I will try without any mod to see if it works. Does the HP values appear correctly when in campaign for you ?
I am not sure what that cause of that bug could be. The HP values appear correctly changed on my end. Did you change the mod at all?
There is a bug though in my bretonia campaign: the hp is not doubled (I play on medium, so 16 knights, with 1792 hp instead of the 3360 hp expected for grail knights for example). Do you have any idea on how to solve this ?
Edit: When I change the "hp bonus" value it doesn't work for some reason, even though it is indeed doubled... unless the issue is with another stat, it is probably a game's issue unfortunatly
I did not. I know that there are some other mods that do modify mass, but my feeling is that it feels a little fake since these units are not actually any larger; they're just elite. Blood Knights and Grail Knights/Guardians do get splash attacks with this mod, though. Coupled with their increased weapon strength values, this vastly increases their effectiveness against large groups of infantry to make up for their lower numbers.
After further testing, I think your feedback was good, so I've changed Dragon Princes to remove the extra bonuses in favor of more straight damage. I think we're in a good state right now.
A devastating charge against everyone since your average Dragon Prince has likely enough experience, to fight against everything or even anything effectively which is reflected by their massive melee attack and defense when martial mastery is still active.