安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









sure you can comment why you didn't like it but you don't needed to start a war against ppl that enjoy this mod
and since you wanted to fight here is my thought about your comment.
did you ever played this game for real?? like more than 10hours?? did you ever made a base big enough to takeover more than half of the starting asteroid space?? because if you did you will be praising the OPness of this mod. it is just pure cheating compared to vanilla air locks.
IMAO, if a little bit of refined metals and some electricity scare you, maybe this game isn’t for you.
try Pineapple on pizza. its free game, don't need much thinking like ONI and is fun :)
On a more personal level, waterlocks just feel kinda bad to me? Like, unrealistic. Out of place in the fictional game world. Almost kinda like an exploit.
Stephen's mod is good because it fits into the fantasy of this game world better than waterlocks, and it's not overpowered like this mod is. It's a third tier of airlock: manual, then mechanized (requiring power and more metal, but opening quickly), then modded (requiring refined metal, power, and more space, but providing a perfect seal).