武装突袭3

武装突袭3

38 个评价
[SP/CO-02]Operation Red Split
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
文件大小
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更新日期
4.451 MB
2021 年 7 月 4 日 下午 2:23
2024 年 7 月 14 日 上午 3:43
23 项改动说明 ( 查看 )

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[SP/CO-02]Operation Red Split

在 Multicellular Organism 的 1 个合集中
Small scale, high FPS operations
18 件物品
描述
Short coop/sp mission, playtime around 30-45 minutes.

Mission is made with emphasis on:
-randomness for enhanced replayability.
-optimization for high fps.
-urban combat and house clearing.
-simple, straight to the point objectives.

Briefing:
Group of armed individuals consisting of deserters, marauders and criminals has estabilished an outpost 1km north from Aktinarki village.
They pose a threat to our operations in the area and cause unrest among civilian population.

You will be send to the area to neutralize any hostile individuals you find. You are going to be heavily outnumbered, but through superior equipment and tactics you are expected to complete the mission. The enemy is relatively well armed with access to light vehicles. Expect enemy patrols around the AO.
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For more missions like this please check out my collection:
Small scale, high FPS missions.


Scripts used:
- Infantry Occupy House Script by Zenophon

Any feedback is greatly appreciated.
12 条留言
marco.toppy 6 月 15 日 下午 8:25 
Nice little mission ! :steamhappy:
Avant-garde 2024 年 12 月 18 日 上午 2:20 
Nice work
Komodo 2024 年 7 月 31 日 上午 4:59 
fun mission, ty
Nobody 2022 年 9 月 9 日 下午 2:45 
The mission is well done and enjoyable so I'll upvote. Yet I had troubles with the scripting:
1. Sometimes there's a lag of 5-7 secs when commands to your AI team member are not getting through. The engine does not call them out and if issue many they'll be called out and processed all at once after the lag.
2. Sometimes AI team member gets stuck. You issue commands to move -- either move or regroup, -- the engine calls them out yet AI team member does not move. Since it happed in the middle of a field with no obstacles around it's not pathfinding. May be the reason is the same as with previous point.
Clorox Enjoyer 2022 年 6 月 6 日 上午 11:14 
If I recall correctly, it's set on 5000, object draw distance also set to 5000.
Multicellular Organism  [作者] 2022 年 6 月 6 日 上午 9:35 
I do not remember, has been a while since I created this mission. Out of curiosity, what is your draw distance?
Clorox Enjoyer 2022 年 6 月 5 日 下午 1:47 
I was walking back to the checkpoint, went through a town, suddenly had a lag spike and saw through windows as props were spawning into houses. Do you have a house filling script in this mission? Like ZEI? I mean I did read the Infantry Occupy House Script thing but does that do props too?
Boosterchen 2022 年 1 月 22 日 上午 3:03 
gg
coffe46 2022 年 1 月 1 日 上午 11:48 
buen mapa
Gabor 2021 年 12 月 31 日 上午 11:05 
Thank You! #HappyNewYear