全面战争:幕府将军2

全面战争:幕府将军2

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Weierstrass Units for Vanilla Tercos Unit Variety Patch (optional)
   
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标签: mod
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2021 年 7 月 4 日 下午 12:38
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Weierstrass Units for Vanilla Tercos Unit Variety Patch (optional)

在 RavenBuster 的 1 个合集中
Weierstrass Units for Vanilla [complete Install]
5 件物品
描述
Just a small patch that will apply the "The Portuguese Tercos Unit Variety Mod" to my "Weierstrass Units for Vanilla" Terco units.

Requirements:
- needs the "The Portuguese Tercos Unit Variety Mod" from Darth Wider.
-my other 2 mod parts

!!! Necessary load order: !!!
1)TercosRevival (aka. The Portuguese Tercos Unit Variety Mod)
2)Tercos Unit Variety Patch
3)Unit models for Vanilla
4)all other mods
(Just make sure to check this mod before "Weierstrass Unit models for vanilla [Part 2]" since the patch otherwise won't apply!)
12 条留言
The Baron 9 月 13 日 上午 7:00 
for some reason the pikemen have no pikes for me
Grasshopper K 4 月 2 日 上午 8:26 
Did a bit of load order testing. You're right, sorry, it does affect them by the looks of things. I had thought the musketeers maybe had a base range of 125 and the mod was increasing the Tercos up to 150 but not the musketeers.
RavenBuster  [作者] 3 月 30 日 上午 4:45 
I did tinker with matchlock stats in my rebalance mod and all of my units use existing vanilla gun entries (hence any changes in gun stats from other mods also effect them).

Also most of my relased mods started or were intended for personal use, so I don't really do inviduals mods for others (most modders don't do this either).

If you really want (or if your like me and were annoyed by something in a mod) it's probably the best way to do the changes yourself. I can give you a few pointers and instructions on what needs to be done. The barrier of entry for S2 modding (any by extension all other TW games) is really low and requires zero programming knowledge most of the time.
Grasshopper K 3 月 29 日 上午 2:22 
I know I'm being greedy in asking, sorry; would you ever consider changing some of the matchlock unit ranges to match Mischief's Better Gun Range mod? (I'm assuming it would need to be in a separate set of mods from you?). Units like the musketeers otherwise are a little pointless when playing with it
General Kermit 2023 年 12 月 1 日 上午 11:58 
@RavenBuster thank you for the info
RavenBuster  [作者] 2023 年 11 月 25 日 上午 4:50 
@General Kermit
I assume you know that the game language must be English?
That's a universal prerequisite for all Shogun 2 mods that aren't language patches.
Using any language other than English will cause the flickering black monitor issues because the game tries to load the unit names but fails to do so due to how the game handles localizations.
General Kermit 2023 年 11 月 25 日 上午 2:45 
why do i don't see the name of the units and when i choose one your units in a personalised battle the screen goes light black
RavenBuster  [作者] 2023 年 7 月 19 日 上午 5:32 
@Tom
Just doublecheked and I had no issues.
Keep in mind that the last S2 patch / mod manager recovery causes some issues as the game still loads all mods from before the patch even if they are shown as disabled the new mod manger. Navigate to the follwing path "...\AppData\Roaming\The Creative Assembly\Shogun2\scripts" and remove "user.script.txt if the file exists as it contains all mods that will be still loaded regardless of your mod manager choices.
Else check if you minded the necessary load order of the mods (see mod description).
Tom 2023 年 7 月 18 日 下午 11:17 
Cannot get in the game
jabbothehut 2022 年 5 月 1 日 上午 12:53 
@RavenBuster thanks for your reply. I fixed the problem which was indeed the load order. I didn't know that you could change the load order using the scripts text document so all is working fine now. Great work btw!