ARK: Survival Evolved

ARK: Survival Evolved

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Vitaberry [Open Source]
   
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Content Types: Mod
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210.062 KB
2021 年 7 月 4 日 上午 2:40
2021 年 7 月 5 日 上午 9:15
2 项改动说明 ( 查看 )

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Vitaberry [Open Source]

在 2Slow2Shoot 的 5 个合集中
[GER][PVE] Bedrock-1
28 件物品
[GER][PVE] Bedrock-2
30 件物品
[GER][PVE] Bedrock-3
29 件物品
[GER][PVE] Bedrock-4
31 件物品
[GER][PVE] Bedrock-5
30 件物品
描述
Vitaberry:

THIS IS A BETA RELEASE FOR NOW. HAVE TO SEE HOW IT IS WORKING OUT IN REAL GAME ENVIRONMENT. SO ONLY USE THIS IF YOU CAN LIVE WITH POSSIBLE BUGS.

This Mod adds a harvestable berry called >>Vitaberry<< to your ARK. The berry is able to heal both, humans and animals. However, if humans will eat it they will experience a high amount of dehydration among with the healing effect. Animals instead are not having any water stat, so they will not be affected by this side-effect.

If you are coming from the old mods Vitaberry (200) / Vitaberry (5000), you can follow this migration guide.

Attributes:

Vitaberry:
Stack-Size: 200 (changeable)
Weight: 0.05 / Berry
Spoil-Time: 600
Health: 0,5% of max Health / Berry
Water: -5 / Berry
Entry-Weight: 0.1

Vitaberry Seed:
Stack-Size: 100
Weight: 0.01 / Seed
Spoil-Time: 43200 (half day)
Health (only humans): 10 / Seed
Food (only humans): 10 / Seed
Entry-Weight: 0.002

*Entry-Weight is the possibilty of harvesting this berry from a bush. A Narcoberry for example has an Entry-Weight of 0.071

INI-Options:
click me

How is this Mod working?:

This Mod creates a new berry/seed as a child class of the >>PrimalItemConsumable_Berry_Base<< / >>PrimalItemConsumable_Seed_BaseBerry<< and adds this berry/seed to the bush types (SeedHarvestComponent_*), which are also child classes of their original ones. Those bush types are finally remapped in the >>PrimalGameData_BP<<.

So what does this mean for you?
Well because I am remapping/overwriting the original bush-entries with my own ones it is possible that newly added items by the ARK-Devs are not showing up in those bushes until I add them.
The same counts for other mods which are remapping resources. In this case you maybe have to prioritize this or the other mod via mod order.

What happens if I remove this mod?:

The berries/seeds are vanished. Game will still work fine.

FAQ:

Is it working on Map XY ?
If the Map uses the same Bushes, which I guess every Map does, then yes.
The Center for example seems to use the same Bushes. So yes, it is working there.
Valhalla seems to work as well (THX Athos42)


Known Bugs:
-

Mod-ID:
2536704180

Donation:
[www.paypal.com]

Source Files:
Feel free to use, modify, and distribute this source code for any purpose.
https://drive.google.com/file/d/1SAj6RHuddvdM5o4wIxoi458h3c4NQCZd/view?usp=sharing
热门讨论 查看全部(5)
0
2021 年 7 月 5 日 上午 9:37
置顶: Migration Guide Vitaberry (200) / Vitaberry (5000)
2Slow2Shoot
0
2021 年 7 月 4 日 上午 2:49
置顶: Info: Conversion Structure / Function
2Slow2Shoot
1 条留言
Sunconure11 2021 年 8 月 2 日 上午 9:45 
I've got an idea for this, but would it be possible to add some kind of recipe for making the seeds for this in the event another mod overrides the bush mappings?