安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I had only two issues. the first was after getting the radio the triggers don't account for flanking down the parallel alley on left, so the first NVA tank never appeared on my first attempt. The second issue was no NVA attacked during the holdout portion of the mission. The last NVA tank did turn up. However, since i backtracked after killing the AA gunner I cannot confirm i'm not the cause for the NVA rush not happening.
Great mission, keeps with the theme of the original well while being different enough to be interesting.
About gunfights, they're not real, if you can call it that. I used "tracer" module, so all firefights your hear, are just 3d sounds, not real firefights.
And last thing is optimalization, I also try to fix it today.
Thank you for your feedback @Umbram, and sorry for my poor english.