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The real life range of the ships during a 15 day voyage ( 1 turn in fots) however is not practical for this game... imagine that kyushu - hokkaido distance is 1700 kms so a chiyodagata with 5 km per hour need 1 turn to cover the distance!! i also changed the acceleration and the turn rate to reflect the difference bettween paddle steam and screw.The weapons need not be changed the are more or less accurate ( the firing range of the historical guns (variety of calibers on the same ship) is from 2,5 kms to 3,5 kms).... Good luck with modding pal, nice to see that i am not the only one caring for naval accuracy !!!
那不是這個模組造成的bug,原版本來就會發生。原因是AI在嘗試封鎖剛口時發現有海防砲所以撤退,但又馬上嘗試再次封鎖港口,這個循環會一直持續到船隻沒辦法動為止。
2) Attack and it retreats farther than you can chase 3) Repeat for 90+ turns.