安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










aspect of <prefabs> which is at the top/beginning of the StructurePrefabsWrecked.xml file.
Should take less than 2 minutes.
Just wondering if the bizarre in-menu name bug for all of the decals is ever going to get fixed. That's all. Thanks a lot for your contribution to the Barotrauma community.
My only worry is that the identifiers used for all the decals don't have a prefix in them. I've seen some mods run into the issue of conflicting with vanilla identifiers. The issue is that if these identifiers change, all the created mod walls and stuff might not be found by the game. This could cause headache for existing creations.
A simple prefix like SD_ should be unique enough, but doing this also means the above will happen. I'm looking into seeing if theres a way to tell barotrauma to update old identifiers with new ones, but I'm a little in over my head right now.
I dunno, maybe i'm just overthinking it. It might not be an issue at all in the future.