Dream Car Builder

Dream Car Builder

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CRASH 88' MM Commons
   
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2021 年 6 月 20 日 上午 11:31
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CRASH 88' MM Commons

在 CasualCole 的 1 个合集中
The CRASH Car Collection
31 件物品
描述
Do you like heavy four doors that slide your way to your kid's football game? Then the MM Commons is for you! Featuring many optimizations and techniques, as well as it's frame built design makes this car my most realistic car I have made up to date! Now, able to run at both 1khz and 2khz, so you can run it on a computer that isn't forged using the finest materials from the higher ups of Asgard without catching something on fire! The MM Commons features bouncy anti-sway independent wishbone front suspension, with a solid three link rear axle suspension, providing a slippery, yet controllable driving experience. In result of it's long wheelbase and weight, the MM Commons is quite the drift machine. However, drifting can be quite risky at times with this thing, as enough oversteer can result in rear axle skipping and flip overs if you are not careful. Regardless of the Common's ability to drift, The car is pretty dang fun to drive, as well as crash.

==== IMPORTANT ====
-YOU CAN USE EITHER 2khz OR 1khz FOR THIS BUILD! (Change by selecting the seat)
Using a bunch of techniques found from trial and error from what I originally thought was impossible, I finally made a way to where both modes are fun and usable! (although both vastly different experiences.) More about this in the creator notes section.

-YOU CAN CHANGE THE PRIMARY COLOR IN THE GROUP SELECTOR! (Change in the group mode by pressing G. specifically change the panels.) More about this in the creator notes section.

-The MM Commons is a 5 speed manual.

-Make sure deformations are turned on for the proper experience.

-Wheels bending and spinning after a hit is intentional, as the suspension is deform-able and the wheels are removable.

==== FEATURES ====
- Entirely deform able and realistic body and frame
- Somewhat decent Interior
- Deform-able 3-link rear axle
- Deform-able Independent front suspension

- REMOVABLE=
+ Body (it is frame built, so it can detach right off the frame!)
+ Radiator support (takes a lot though,)
+ Wheels (Yup, I found a way to make the wheels detachable!)
+ Front bumper
+ Valance
+ Grille
+ Headlights
+ Hood
+ Fenders
+ 4 Doors
+ Trunk
+ Taillights
+ Rear Bumper
+ Exhaust

==== CREATOR'S NOTES ====
I challenged myself with this one. I wanted to make a car using realistic dimensions, accompanied by realistic weight, but most importantly, able to run on 1khz. I never build anything on 1khz, as it usually results in a lot more work and tears for something way less rewarding than if I were to just build it on 2khz. It seemed like it was just not worth any of the effort to work on 1khz. All my previous builds are completely useless on 1khz, as my formula for creating cars would result in crappy cars that parts wobble like a sheet of paper and suspension that caves in on itself by existing on 1khz, so I deemed it as impossible to work with 1khz.
Well, this thing released, so it is pretty clear that what I deemed prior was wrong. I wanted to challenge myself to build this thing to run specifically on 1khz, and I was surprised. Although it was painful, taking a lot of trial and error and required plenty of new techniques, It was worth it! I found that if a car is properly tuned for 2khz, it is unlikely that it will drive properly on 1khz, but if it is properly tuned for 1khz, or at least runs sub par on 1khz, it will preform fantastically on 2khz! Because 1khz is basically 2khz, but emphasizes on all the flaws the car has, like wobbliness or the probability of the suspension acting up, so building it on 1khz and polishing the car's flaws and fixing up the problems on 1khz will most likely mean that the car will drive (as well as crash) flawlessly, or at least perfectly to your vision on 2khz. Making the car on 1khz allowed me to find solutions to problems I never knew was possible, like deform-able suspension and removable wheels being possible in dreamcar without having suspension that sucks!
So now, I'm going to build on 1khz for now. Sure, I will have a lot less hair in the end, but the reward for doing so outweighs the cons by a margin. I'm happy that a wider variety of players can play with my builds without an entirely unpleasant or compromised experience. :)

About the color selector: So because the way I grouped panels for easier access to certain parts of the build, the panels were unable to be colored all at once, now they can! Cool.

My Thoughts: I am really happy with how this one crashes. It is very realistic and fun! Although the crashing is way better on 2khz, it is still pretty solid on 1khz. It has a lot of parts, but it is really about how It deforms, rather than the parts that fall off. Throwing this thing off a mountain on 1khz is pretty fun. Anyways, visually, it is nothing too special. I'm alright with the looks, but I feel like I can do better with this one. Regardless, I love the results.
I wanted to form a specific formula that is as realistic as possible without absurd compromises, and I believe I finally found it by making this car. Suspension, frame, weight, performance, nothing is compromised just to make the car an actual car! I finally reached this point where I don't need to sacrifice aspects of the car just so it can drive forward! So now, I can make REAL cars without offending anyone because of something I had to sacrifice on the car! So expect real cars in the future, I got something quite special in the works right now, specifically from 1972, so stick around for that.

Anyways, thank you so much for your support! it means a lot that even a couple people support my passion. So truly, thank you and have a great day!