安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I'm not really an art person, and truthfully that's far more of the needed skill; adding a seed yourself thru XML editing really is basically one of the easiest mod-things to do in rimworld, tbh.
The Regrowth mod author reformatted all his mods a few months back that broke the seeds patch for the mod, and quite a few had to be adjusted. Also Oskar P. (Vanilla mods) has a sort of bad(?) habit of selecting and then sometimes changing new folder names for his graphical assets rather than sticking to the naming convention and organizational structure already established by Tynan. He also breaks naming conventions of the actual graphics files... grrr.
It makes auto patching a fecking pain in the ass with his mods.