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Stellaris

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Destiny: Vex Portraits
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240.399 MB
2021 年 6 月 19 日 下午 6:14
10 月 19 日 上午 8:14
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Destiny: Vex Portraits

在 force728 的 1 个合集中
Destiny Portrait Collection
7 件物品
描述
This is a portrait mod based on the Vex from the Destiny universe.

Features
1. Five Vex portrait sets: Precursors, Sol Collective, Sol Divisive, Hezen Corrective, and Descendants.
2. Vex shipset (modified from the AI shipset mod by Grumpy Gremlin)
3. Vex civic
4. Vex namelist
5. Several Vex planetary decisions including the ability to create Vex machine worlds from inhospitable planets to colonizing worlds using Vex transfer gates.
6. Vex technology
7. New resource: "Vex radiolaria"
8. Vex traits (Both positive and negative)
9. Vex buildings
10. A Vex advanced system start with custom modifiers

Note: Everything seen here is subject to change based on feedback.

Destiny Portraits:
The Cabal: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2521668730&searchtext=Cabal
The Fallen: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2706963043
The Hive: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2746877433
The Darkness: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2827038964

Credits
1. The Vex shipset is modified from the AI shipset by Grumpy Gremlin. A link to this mod is down below:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2061998893&searchtext=Ai+ships
热门讨论 查看全部(2)
28
6 月 24 日 下午 2:59
置顶: Bug Reports
force728
1
2022 年 4 月 11 日 下午 6:36
置顶: Suggestions
force728
78 条留言
force728  [作者] 5 小时以前 
@Aewon: Ok, I'll look into it.
Aewon 10 月 25 日 下午 12:03 
the Vex trait that gives habitability bonus for vex worlds is becoming a copy of the other vex trait in game, so vex worlds the pops have habitability issues
VividSky 6 月 22 日 下午 6:07 
the changes to the Vex deposits seems to be working very well, no more desperate scrambling to get enough mining and energy production jobs before the economy dies
VividSky 6 月 22 日 下午 5:27 
ah mb, I'll use that from now on
force728  [作者] 6 月 21 日 下午 2:22 
@VividSky: I'm still updating parts of this mod. While I appreciate that you're reporting bugs, I would prefer that you post them in the bug reports thread instead of the comment section so that I can keep track of them.
VividSky 6 月 20 日 下午 10:14 
if anyone else wishes to bypass this you can use the "research_technology tech_(insert name of technology here)" command to get access to mechinoforming
VividSky 6 月 20 日 下午 10:07 
Never mind all that, couldn't do it without mods, it just seems you do not start with the tech to mechanoform anymore, idk if that's a bug or not
VividSky 6 月 20 日 上午 1:22 
I think one of the mods I was using was also causing conflicts, as the planets I colonised didn't have the mechanoforming stage 1 trait
VividSky 6 月 20 日 上午 1:18 
apon further test I've realised it seems to depend on unlocking a certain tech, I either forgot that's how it worked or it was changed
VividSky 6 月 20 日 上午 1:12 
I've also found that I cannot construct vex gates either, however summoning vex from the past/future and building vex decisions are working