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{链接已删除}https://mega.nz/file/dXtXSDhJ#OR5yG5ROggePtlNai_lktO27lKlmLs1nLQ2MDEKPdWg
Also, that's really helpful about the sword slam. Thanks.
Also, about the sword slam, you can tell whether you need to parry 4 or 3 times if he's in DT or not.
For example, if in DT, 3 times is enough, while not in DT, 4 times should do the trick.
Also, the amounts of times I have to parry an attack varies randomly. For example, I sometimes have to parry a sword slam into Spontaneous Sword Spin 4 times to the spinning sword won't get me. Other times, 3 is enough & I get punished for attempting a 4th but there's no way to tell in the moment because if you do it right, the spinning sword doesn't spawn in the first place.
It should be a separate mod because it's fundamentally a different fight. Also, his slam attack stunlocks me with an instant ring of swords that spawns on me & completely ignores my parry despite the big black circle appearing that lets you know you successfully parried. The only solution I've found is to interrupt it with a neutral jab but if my character didn't have an instant attack like that, I'd be completely ♥♥♥♥♥♥. Also, if I'm standing behind him, it still hurts me.
When he appears me behind me during the last phase, if I interrupt him with an attack, he disappears & then I get exploded to death by swords from nowhere before my attack ends. If I parry his triple sword slam in the last phase, he follows up with a 0-to-death projectile combo that completely ignore parries.
My personal issue was second phase, when Vergil is doing "Die!" attack, sometimes after parrying him when he lands he can do a second hit(?) like you didn't parry him at all. This attack can be parried tho resulting in 2 parries at once when he lands on the ground.