Space Engineers

Space Engineers

46 个评价
AiEnabled Scenario World
   
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Type: World
Mod category: Experimental
标签: story, survival
文件大小
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更新日期
12.002 MB
2021 年 6 月 19 日 上午 12:39
2021 年 9 月 12 日 下午 6:46
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AiEnabled Scenario World

描述
This is a scenario world giving players a glimpse into the AiEnabled mod. In the scenario, you start at Whiskey Outpost, where you can team up with a few of your friends and gather your companion bots before embarking on the scenario mission.

Notes about the scenario / world:
  • IMPORTANT: Follow the waypoints! Sometimes they get finicky so make sure you trigger each before moving on (a couple of them you may have to jump for it register)
  • Waypoints at button panels are directing you to press the button :)
  • This scenario is meant to be played with 2-3 players. Single-player may prove difficult (but not impossible!)
  • You'll need credits to build bots - I've placed 3M credits in a cargo container near the spawn point
  • Fully built blocks are NOT meant to be ground down to gain entrance to rooms
  • Partially built blocks ARE meant to be ground down to gain entrance to rooms (there are 3 places this can happen)

Credits:
Refinery Outpost by Seromas
Whiskey Outpost by High Ground
Abandoned Building by KPECT
LDT Troop Transport by OneTrueHalo

19 条留言
LeCorsaire 9 月 7 日 上午 8:08 
Ok, so I am not sure, if it is meant like that. Just to make sure: There are no resources at the base when you start, only the credits? And I did not find any Magnesium, so I am limited to pistol ammo, right?
jTurp  [作者] 2022 年 2 月 19 日 下午 12:25 
Just what I was hoping for :P
Bulk Druson 2022 年 2 月 19 日 下午 12:14 
This is amazing, also slightly terrfing!
Teiko 2022 年 1 月 19 日 下午 8:38 
i have broken all the rules on accident
jTurp  [作者] 2021 年 10 月 5 日 下午 2:38 
@Kara Vaki

Those waypoints are retrieved by a custom script I wrote that gets the buildings and objects by name. There should be waypoints at the abandoned building and the refinery outpost. The abandoned bldg is optional tho.

Some of the waypoints do require you to jump in order to get close enough to trigger the next one. I plan to write a formal GPS Objective mod at some point to replace that stuff. Mind you this was written for a mod showcase stream and is by no means a perfect solution.

Don’t judge too harshly :P
Kara Vaki 2021 年 10 月 5 日 下午 2:24 
the waypoints/GPS are a bit derped and/or won't work, cause i'm pretty sure the abandoned building is NOT the giant building thats far away and is actually the yellow building you first notice while on your way to said building
jTurp  [作者] 2021 年 9 月 18 日 上午 9:48 
Easiest way would be to hop on the AiEnabled Discord server - link is on the mod page toward the bottom
troubled_offspring 2021 年 9 月 18 日 上午 9:27 
only file i can find in the SE saves folder under the empty world im using to test is AiEnabled.cfg i have the full crash log if that can help but dont know how to send it to you
jTurp  [作者] 2021 年 9 月 18 日 上午 9:00 
Also, can you provide the full stack trace? Thanks
jTurp  [作者] 2021 年 9 月 18 日 上午 8:59 
Also, you can try to unsubscribe / resubscribe to force delete / download again