武装突袭3

武装突袭3

28 个评价
[A3MM] Force walking in specified area
   
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Data Type: Composition
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2021 年 6 月 2 日 下午 12:35
2021 年 7 月 4 日 下午 12:51
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[A3MM] Force walking in specified area

描述
Ideal for creating a little more order in briefing area, player forced to walk when entering area.
(Improved by Expunged, thx)

For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 )
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12 条留言
Predator14 2021 年 10 月 3 日 上午 5:40 
thanks !
Jakes  [作者] 2021 年 10 月 3 日 上午 2:17 
yes
Predator14 2021 年 10 月 3 日 上午 2:09 
compatible MP
Jakes  [作者] 2021 年 7 月 4 日 下午 12:54 
@Expunged check description!
Jakes  [作者] 2021 年 7 月 4 日 下午 12:53 
thanks, appreciate the support (and help)
Flagrant Imbecile 2021 年 7 月 4 日 下午 12:51 
Side note: I like a lot of the stuff you make, pretty useful
Flagrant Imbecile 2021 年 7 月 4 日 下午 12:51 
Yeah go right ahead and use it. Using things relative to the trigger itself is a lot easier and makes it simple for randoms who aren't familiar with triggers/scripting to use.
Jakes  [作者] 2021 年 7 月 4 日 下午 12:45 
@expunged, yes much better solution, walk was designated area (i think id did not add it to comp...woops). Expunged if you dont mind ill will be using your method, much better than my way!.
MI_Trooper0050 2021 年 7 月 4 日 下午 12:19 
i just tried Expunged fix and it worked for me, original condition did not work for me but this is pretty cool!
Jakes  [作者] 2021 年 6 月 3 日 下午 1:15 
ill test it out and change it if it works better...walk defines the black block on map. This trigger works better..tried it but could not get it working, did not try to hard tbh