武装突袭3

武装突袭3

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Simple Tree Trap with Animations and Killbox
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Data Type: Composition
Composition Type: AntiTank
Meta: Dependency
文件大小
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26.920 KB
2021 年 5 月 31 日 上午 9:46
2021 年 6 月 3 日 上午 5:49
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Simple Tree Trap with Animations and Killbox

描述
A simple tree trap that kills anything under its branches for 4 seconds while it falls.

-fully animated tree falling action!
-scripted triggers to force animations when it detects a player!
-self deleting triggers after the animation plays!
-1.5 whole seconds of animation!

REQUIRED: CUP Terrains

NOTE:
Please place this object in dense tree populated forests most effectively placed along hiking trails and forest roads.
And obviously you would delete the VR helpers in the Eden Editor, the helpers are just there to show you the alignment.

HOW TO MAKE MULTIPLE TRAPS:

1: rename timeline1 to whatever you want (this should be automatically named timeline1_1 as its just the variable
name)

2: in Animate_1 'On Activation' INIT you will use the newly named timeline that you renamed.

3: find and rename Animate_1 and Killbox_1 to whatever you want, in the 'On Deactivation' INIT you can rename the variables that come after deleteVehicle to the matching names you gave the new trigger variables.

if you need help locating any of the information in this small guide I left pictures for you to follow. Anything highlighted in orange is the variable name you will change.
21 条留言
Play3r 2024 年 11 月 10 日 上午 11:18 
@shy :I will also try to get a vanilla tree model to make it more compatible for everyone,
That is a good idea, maybe make 2 of them in the same comp, one for road blocking with a big tree and on for a killing units.
Shy  [作者] 2024 年 11 月 10 日 上午 10:58 
@Play3r not going to lie, its been a minute since I've touched this comp. If I have time I'll try to update it with sound. I will also try to get a vanilla tree model to make it more compatible for everyone. though with newly gained knowledge I can make it do ACE damage too.
Play3r 2024 年 11 月 10 日 上午 12:40 
@ shy if you can find a standard sound in the game config that sounds like a tree breaking you can play it, then it does not matter what map is used
Shy  [作者] 2021 年 6 月 20 日 上午 8:09 
@sienihemmo this only uses the vanilla damage model which can be tweaked down from 1 to 0 or any number you need (i find 0.25 is good to make a unit crippled but not dead), it will also stay 'alive' and will actively prevent vehicles from proceeding on the path, unless that vehicle has the mass or velocity to 'kill' the tree.
Sienihemmo 2021 年 6 月 20 日 上午 12:53 
Does this work with ACE? And does the object stay "alive" as in will it still block units and vehicles?
Shy  [作者] 2021 年 6 月 8 日 下午 5:42 
@Fats i'm having a bit of an issue adding sound, and the map is Virolahti. once I solve the issue with triggers not self terminating I will be more focused on the sound. :)
Fats 2021 年 6 月 8 日 下午 5:04 
What map is that on the 1st vid?
Fats 2021 年 6 月 8 日 下午 4:58 
very nice tree fall. How about a nice cartoonish gooeee Splat! sound after it falls over someone XD. or Timber!! and then splat!
Shy  [作者] 2021 年 6 月 6 日 上午 11:45 
@JimmyTheEye, I'll check it out! Thank you :)
JimmyTheEye 2021 年 6 月 6 日 上午 11:15 
Shy, about the sounds, they are located in a pbo file in Steam -> steamapps -> common -> arma3 -> addons -> sounds_f_epc.pbo (probably what you are looking for)