边缘世界 RimWorld

边缘世界 RimWorld

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SpeakUp
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
3.806 MB
2021 年 5 月 30 日 上午 6:51
6 月 25 日 下午 2:22
46 项改动说明 ( 查看 )

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SpeakUp

描述
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

Let'em speak their mind - let's hear them out!


Besides giving more narrative immersion and connection with the pawns, the SIF content helps to have a better understanding of what's going on with them.
For example, if a pawn
  • is mad or overjoyed about something
  • is starving or freezing,
  • has a specific trait, high/low skill or passion
  • likes or dislikes some other pawn
you will be able to find this out right away - as the pawn will comment on it with other pawns. The dialogues are shown using the Interaction Bubbles mod by Jaxe.

The SIF, besides allowing for free-form dialogue, presently allows for pawns to speak based on parameters such as:
  • weather (including temperature)
  • traits
  • mood
  • thoughts
  • needs
  • opinion of other pawn in the conversation
  • current task

So for example:
  • if it starts raining, a farmer might say: "This rain will help our crops" whereas a miner would just say "It's raining"
  • a hungry, angry, brawler pawn might threaten a skilled cook, forcefully asking for cooked food or else
  • a greedy pawn might complain about having an undignified room, and ask a skilled builder/artist to improve it
  • a kind pawn could praise a skilled nurse for her medical or social skills
  • two researchers could exchange physics or chemistry jokes while relaxing around a table
  • an art student might ask his teacher for advice while sculpting a piece of art
  • an abrasive pawn could slight a wimp, ugly pawn by comparing him to an undead chicken

The list of possibilities is truly huge - you can mix and match as many parameters and situations as your imagination allows you - and you can be as detailed or as generic as you wish.

I mainly write the XML part; the C# part (formerly managed by JPT) is being managed by Rain.


SpeakUp is a framework, ready to be fleshed out. I already filled in lots of content, but of course what I did is just the tip of the iceberg. There are almost infinite dialogue combinations. Since I cannot possibly manage all of them by myself, your help is very welcome - in fact, needed - to create a rich, life-like environment. While one person cannot possibly tackle this, many people around the world can cooperate - each contributing with his or her dialogue idea.

If you wish to help, you can:
  • read the wiki[github.com] to find out how easy is making your own dialogues and then submit them to me on the related GitHub and/or use them locally in your Rimworld runs;
  • if you really don't feel like writing XML code, you may suggest or request a dialogue idea in the server[discord.gg], where you can also submit your XML code suggestions
  • I'm Italian and I live in Brazil, and although I'm a veteran languages teacher, my English is far from perfect - so, if English is your native language, please suggest any improvement for any "weird" dialogue;
  • You can choose to contribute with money (just a few USD or EUR is already great help!).

If you wish and can:
[ko-fi.com]


Since SpeakUp uses vanilla <InteractionDef> and its derivates, it tends to have high compatibility with other mods - except those which alter <InteractionDef>s.
Yet, even full compatible mods may still need XML writing - e.g. if you use Open The Windows or Dubs Bad Hygiene mods, the basic SpeakUp dialogues will be there; yet, there will be no dialogue specifically referring to these two excellent mods, unless someone creates it first by writing specific XML lines.
For more details, check the mod compatibility list.
Camera+ is strongly suggested, to zoom in the dialogues, while Adjacent light avoids unexpected darkness comments.
SpeakUp and 1-2-3 Personalities authors are in full cooperation mode.
SpeakUp should be savegame compatible. Add it midgame - should be fine. Remove it, the worst that might happen is some minor bug in the social logs.


1) Enemy Unknown
Mysterious issues will most probably pop up somewhere, sooner or later.
If you notice any, please report it by carefully following the guidelines here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2502518544/3040481812840962628/ .

FOLLOW THE GUIDELINES OR YOUR BUG REPORT WILL BE (alas!) IGNORED.
Don't get me wrong, I'm not being uncooperative and/or strict here - it's just as simple as that: I can't debug if I don't have the required data and this data is solid. So if you don't provide it correctly, I simply can not - unfortunately - help. Please avoid using the general comments area to report a bug.

2) My very first mod
Yes - I include myself as a "known issue". It's my very first mod and, although I hired JPT to help me out with C#, I still have lots to learn. Probably I even miss some basics. As a teacher myself, I'm very eager to learn - so if you have any constructive suggestion, bring it on!

3) No multi-language support (for now!)
If you play in a non-English language, you might see no interactions at all or just a few interactions in English.
As a linguist and languages teacher, of course I'd love to see multilingual content for the SIF. Yet, implementing English alone is a huge endeavor - so, again, I need the community's help to offer multilingual content. I can manage Italian and Brazilian Portuguese and - to some extent - English, but I'm prioritizing English for now to give more visibility to the mod.
Luckily, a group of helpful people is starting to find ways to translate SpeakUp! Stay tuned — we have found some major roadblock for now. If you want to help with C# or some smart solution to bypass this, let me know!

4) No answer
At times, a pawn won't react to another. This is tied to vanilla base interaction chance. For instance, if the other pawn is too busy, or too far away, or can't be seen by the other pawn, the interaction chance is reduced accordingly.

5) Limited interaction types
For now, some interaction types (i.e. deep talk ...) are not managed, while others are partially managed.
热门讨论 查看全部(2)
67
7 小时以前
置顶: BugHunter's reporting guide
Sergio di Napoli
28
10 月 27 日 下午 4:12
置顶: Is [mod name] compatible with SpeakUp?
Sergio di Napoli
771 条留言
Abbot 11 月 16 日 上午 8:49 
How does this play with rimpsyche?
PcCriminal 11 月 13 日 上午 8:54 
doesn't work with rimpsyche
GrobmotoriGER 11 月 9 日 下午 3:06 
https://gist.github.com/HugsLibRecordKeeper/0e7e4d08dc927fc24cd0a11a0527977b

Opening a information screen of an awakened spitter dryad while on caravan. Seems to be speak up related.
Tardo The Ass-Monkey 11 月 2 日 下午 5:44 
Realized I forgot to include the other two parts. First and second are Warnings, third is an Error.

Part 2: https://pastebin.com/FxBjgsAg
Part 3: https://pastebin.com/W3uvfdcf
Tardo The Ass-Monkey 11 月 2 日 下午 5:39 
I'm getting an error, and I believe it is in conjunction with the mod One With Death, as it only pops up with specific pawn types from that mod (Undead Overseers). Doesn't really bug me too much, and it is in no way game breaking, but I thought I mention it.

Here is the error: https://pastebin.com/mpL4ujCc
john halo 10 月 30 日 下午 11:25 
This is amazing... Though it's sad modders have to flesh out the most basic fundamentals of a story driven game...
Sergio di Napoli  [作者] 10 月 25 日 上午 3:41 
@Deez Games
Thanks for your words! About your suggestion, it is easily implementable. Yet, updating the mod for just one sentence might take some time (the update is justified when a large batch is ready ;-)... would you like to join our Discord and suggest some more, to speed things up? :-)
Deez Games 10 月 24 日 上午 4:20 
This is pretty legit. Can you add an insult if speaking pawn is parent and hearing pawn is their child that says "I'd say you were adopted, but that would imply I wanted you!" My adult kids and I have fun burning each other and this is one of their favs. :)
Crazy good work with all the amazing integrations on everything from stats to needs and so on, incredible!
Blues Drive Amelia 10 月 12 日 上午 2:45 
integration with rimpsyche would be cool!!
Sergio di Napoli  [作者] 10 月 10 日 上午 4:02 
@SanDimas thanks! It was the objective ;-) enjoy!